very unusual graphics combination - downright weird. the switch between 3D and 2D platformer is a cool concept, but i feel like you could have even pushed it a bit further - switch to an orthographics camera for 2D for example or apply some pixel filter on the world. but that's just how I would do it (and did it ;-)
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Duke of Hazards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #216 | 3.654 | 4.143 |
Mechanics | #289 | 3.150 | 3.571 |
Aesthetics | #339 | 3.276 | 3.714 |
Sound | #375 | 2.646 | 3.000 |
Music | #434 | 2.646 | 3.000 |
Fun | #496 | 2.646 | 3.000 |
Story | #716 | 1.386 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
UE Blueprints Project on marketplace (camera), itch.io art assets (listed in credits), freesound.org under CC
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