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Life In 2 Dimensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #541 | 2.502 | 4.333 |
Fun | #901 | 1.155 | 2.000 |
Music | #906 | 0.577 | 1.000 |
Sound | #910 | 0.577 | 1.000 |
Aesthetics | #919 | 1.155 | 2.000 |
Story | #928 | 0.577 | 1.000 |
Mechanics | #949 | 0.770 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Pixel art from Ansimuz Games (https://ansimuz.com/site/)
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Comments
That was a good game but the size of the game is too larg hope you can fix it.
Great job on creating and finishing a game!
It's cool that you were able to make 2D and 3D aspect in the game.
With the asset packs you get a lot of files which make your project very large.
You probably don't use all the files.
An easy way to initially reduce the project size, is to:
1. create a new blank project
2. migrate over the map from your current project to the content folder of the blank project. This way only the related files which are used will be migrated. So you'll only use the files that the project needs.
3. Settings such as the project settings won't be migrated over. So, you wanna check these settings. This includes settings like the default game mode and map.
Good luck on your gamedev journey!
Cool! There's only one(or two) short level(s) but I'm pretty sure you were learning the engine while you were making this so it's excusable. One thing I'd consider is probably not to use Unreal Engine for games like this, because it's like using the world's largest sword to a cherry tomato lol. It was listed as 500 MB on DropBox, and listed as 1.6 GB when I downloaded it (which is Unreal's fault not yours), which is definitely more than needed for the game, and my computer had to restart & almost crashed trying to run it. Replacements like Unity or Godot usually work fine. But you can see there was effort put in!
Thank you very much for having a look on what I created!
You are absolutely right. Making games like this in UE5 is like hunting with cannons. :) I choose the engine first because I am learning it. I am not making excuses just explaining the reason behind the choice.
This was a great learning opportunity and I learned a lot. Thanks again your time and efforts for trying out what I did.