3 days is INSANE for this! Every aspect is amazing, and the secret boss fight was awesome also lol
kzhhhhhT.
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Yeah, the rules say we need a leaderboard. But you don't have to make it yourself! The hosts said that using speedrun.com is fine (here: leaderboard question - SpeedJam #1 🏎️ community - itch.io), and it looks like it's free & pretty easy to use. Plus, the hosts said you can use an "offline leaderboard", and I'm not sure what that means, but it might mean just showing the player their fastest time so they can screenshot it (but again, I'm not sure of that).
In the past though, some games have won without having a leaderboard (this one got 9th place: leaderboard question - SpeedJam #1 🏎️ community - itch.io)
Wow this is like the perfect puzzle game. I would ramble forever but basically, all the different mechanics interacting together is really what makes it so good for me (along with the primate human instinct to make a room perfect). I personally liked the handsoff approach, learning all the rules was very fun (though maybe simple "tutorial" levels would help?). Overall amazing game & aesthetics 👍
I like how it has more of a QWOP theme of "Foddian" then Getting Over It, it's pretty unique. I liked the controls & it was pretty addictive going through the punishing levels. My favorite part is being able to memorize routes and go between checkpoints really quickly once you've done them a ton of times. Really good!
Completely phenomenal! I love how the grappling hook always drags you upward no matter what so you can send yourself flying. The graffiti is funny & it was nice to find a game that wasn't too hard for me to beat lol. The sound design & pretty background were very calming and made falling to the bottom actually enjoyable. The only issue is how long it takes to reload the grappling hook, not a problem for me cuz I'm slow, but it might make speedrunner's speedruns more boring. Maybe it could reload as soon as you land on a floor? But overall absolutely amazing
Really good! And I don't want to know how much code was required to make the space bar work lol. It was hard at first but eventually I realized I could just drag in the direction I wanted and it would go that way & it got really fun. Fun use of spatial reasoning, and very intuitive controls. Also I like how your momentum doesn't reset when you hit a wall so you can do cool tricks like wrapping around a corner :)
Thank you for playing it! And yeah you're right, it does make the momentum partly useless. But why I did it is cuz if I put the spawn point next to a drop, then when I teleported there, I would often fall off & it'd take me a lot of quick resets to actually stay on :P . Plus you can't win in practice mode so eventually the player would have to use the momentum to win. But yeah I see your point. Thank you!