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The Facility's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #154 | 3.871 | 3.871 |
Mechanics | #172 | 3.484 | 3.484 |
Fun | #289 | 3.258 | 3.258 |
Music | #463 | 2.484 | 2.484 |
Sound | #465 | 2.355 | 2.355 |
Story | #541 | 1.839 | 1.839 |
Aesthetics | #552 | 2.645 | 2.645 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
The Ultimate Game Events System by Youtuber This is GameDev
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Comments
I found difficulty jumping it might be my screen though. Good work for solo !!
Very cool mechanic! I was considering a similar mechanic for my game but worried about players swapping into hazards, your solution to that problem was very clever! Liked that there was both a visual and audio cue for when it was safe and not safe.
Thanks, A few times I swapped into walls or into the Lava and realised it needed something to indicate what is going on in the other dimension, I toyed with the idea of playing the game through two virtual monitors, I am really glad I asked on the discord how people would prefer knowing what is going on in the other dimension, someone said HUD and it just clicked! I really wish I could remember who said it, they probably saved my Jam and the project.
Loved knocking over the radio, but purposefully died so I could listen to the beats on my next play through. That was fun! The status was a lifesaver
So you heard my girlfriends impression of a bird dying? we recorded that sound while I was working through the GMTK flappy bird tutorial a few months ago. :D
Nice concept! I would prefer if you had a Tile texture on the floor or ceiling so you can make out the distance you have to travel in your head and not have the HUD say if its safe or not. For this, you can make some spots with the same texture in both dimensions that are safe and work as checkpoints.
I was toying with the idea of colours on the floor as during testing it was difficult to get the hang of what was going on in the second dimension, I asked on the discord and someone suggested the HUD which works well but, isn't the only solution for sure, if I ever revisit this I may try it out with better textures (I didn't really know blender until midway through the Jam, textures is still a bit of a mystery to me, the radio and crate were the final things I added)
Nice Puzzles, cool Concept!
I also knocked over the radio, really cool gameplay concept and great level design, 5* for fun!
thanks for playing and knocking over the radio!
nice game mechanic with the switching worlds/spaces to puzzle out how to get around.
Also nice take on the theme :).
I was sad when I knocked over the radio and lost the music, I was enjoying that :P,.. but glad when I found it again at the end :),... though I then had to knock that one over to as that's now what I do :P.
Well done :)
I’m actually so happy someone found the knocking over the radio thing.
I had plans to build a welcome scene and a proper escape but had to scrap it, learning blender took longer than expected!
great job at also learning blender during this Jam :). It's a great tool, and good to have in your bag of tricks to be able to use.