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Unfold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #19 | 4.150 | 4.150 |
Mechanics | #103 | 3.700 | 3.700 |
Aesthetics | #354 | 3.250 | 3.250 |
Story | #387 | 2.200 | 2.200 |
Music | #409 | 2.750 | 2.750 |
Sound | #494 | 2.250 | 2.250 |
Theme | #524 | 2.550 | 2.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
https://skfb.ly/6Rn9A, https://skfb.ly/6QTYV, some sound effects from freesound.org, some animations from Mixamo. Details and attribution are added to the upload
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Comments
Amazing project, well done!
Mechanics are solid and mesh well together (There might be a bit too many that you learn in one go, but GameJam so that’s fine). I felt a bit of “looseness” when doing certain jumps, but that’s probably the physics engine faffing about.
A couple of things for usability. A shadow under the player model would be great because it helps gauge jumps better. A bigger reminder that you’ve used your mid-air shift already would be useful for the longer jumps. I’d also move the dead zone that restarts the player a bit more up, the game has a really nice rhythm and after failing a jump you don’t want to wait too long before trying again.
All in all, great project! Definitely portfolio worthy if you’d like to use it for that.
Thank you for the detailed feedback! I can definitely see the improvements in the mechanics you mention. Some people said that the small blocks are difficult to land on without seeing your feet, but a shadow is a fantastic compromise.