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CyberAttack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #214 | 3.453 | 3.453 |
Sound | #251 | 3.019 | 3.019 |
Mechanics | #265 | 3.208 | 3.208 |
Music | #290 | 3.113 | 3.113 |
Aesthetics | #362 | 3.226 | 3.226 |
Theme | #384 | 3.075 | 3.075 |
Story | #553 | 1.792 | 1.792 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
One
Did you use any existing assets? If so, list them below.
https://quaternius.com/packs/cyberpunkgamekit.html https://quaternius.com/packs/scifimodularguns.html https://assetstore.unity.com/packages/audio/music/casual-game-bgm-5-135943 https://www.kenney.nl/assets/ui-pack-space-expansion
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Comments
Great game, controls are abit sensitive, overall good job 👍
I like it, the way you implemented 2 Dimensions was really cool, i wish i thought of that, Music and Audio fits perfectly. Took me a while to learn how to put towers up but honestly this is well done!
Thank you for giving it a go!
I love tower defence games, good job!!!
Thank you!
Thanks for the game! I initially didn't know how to build the towers, but once I could making it through wasn't too rough. A mouse sensitivity setting would be nice if you work more on the project.
I enjoyed the game and did make it all the way through. That last wave was pretty crazy!
Thank you for checking out the game!
Wow very interesting idea of having those two perspectives! Controls were a little confusing in the top down view though, the character didnt go the way i was expecting them to go.
Great concept, pretty fun to play too !
Thank you, controls in the overview was kinda just left at a testing phase because of my time management. Glad you gave it a go!
I had some strange issues with the controls where my character kept looking down. It then crashed when I lost the game. I really like the concept though and with a little polish could be great.
Thank you, yes i definitely could have managed my time better and gotten more polish in. In the end i am pretty happy how it turned out as it was my first try at working in 3d
This was a great concept! The idea of switching camera angles is really fun and a tower defense type path is the perfect canvas for it. I really enjoyed the first-person combat and avoiding enemy projectiles. Whenever it's top-down the controls were really confusing. As I would rotate my character WASD would make me go different directions that weren't anticipated. Altogether I had a fun time playing this, well done!
Thank you, the controls from the top view was really an after thought because i was intending to make a station that you have to come back and build up towers but as less time was left i just stuck with the prototype version :D. Glad you enjoyed it