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Moustronaut

69
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5
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16
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A member registered Oct 28, 2021 · View creator page →

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This was amazing, well done! Everything from the concept to the execution were handled very well. I didn't run into any bugs or anything, it played very smoothly and felt polished. I couldn't make out any words at all in the audio log, but the pictures were very effective!

This was cool, I liked the whole presentation. The music was really fitting too!

This was presented very well. It was hard to understand all the mechanics, but the visuals and audio made me just enjoy being in the setting long enough to start to figure it out. Really interesting approach here! I didn't get much horror vibes other than thematically, but the atmosphere does feel very barren and desolate which helps a lot. Well done!

There was a lot of really smart design decisions chosen here! The moment where you go down the path and the creature is at the end was great. Felt very claustrophobic and worked well for me. The shadow maze was also cool and a good depiction of escaping a nightmare. Well done!

I'm in love with these PS1 visual style horror games and this doesn't disappoint! The monsters humming was great and really helped the ambience. I played on WebGL and there was a few glitches with the pathing of the monster, but everything still worked. Really well done!

Overall I wouldn't really say it's horror themed, but it mechanically functions very well and was fun to play. The sound design and music worked well for me. I liked that you had an options screen to adjust volume. Always a nice inclusion!

Wow, really well done! The writing was great, the art was polished and the music fit very well. Also I noticed some VST instruments (probably from LABS??) that I use all the time so that was kind of cool haha. Well done again, interested to see what the ending will be.

This was a fun little game and I think you did a great job of introducing mechanics to the player. I ran into a few glitches like all the moving assets (enemy and player) continuously moving up and to the right. After reloading it worked fine though! Interested to see how you will expand this.

Well done on this. Not my cup of tea but there was a lot of writing here and some really clever lines! The ending didn't have the impact I think it should have, the last 5-10 lines of dialog where you are on the street didn't really paint a picture so it was hard to follow. Maybe a sound effect tied to the ending so you got some kind of hint about what happened?

Wow, this was awesome! Really smart use of ambience and atmosphere to create tension. The art and sound is amazing. Now I have to go back and play the first one for sure.

Wow, this was a pleasure to play. The sound design and music immediately pull you in. Paired with the incredible art it all works so well together. How you guys managed to make such high quality 3D and 2D art in such a limited time frame is beyond me. Genuinely impressive! I really liked the relation of the gameplay to the theme, that was a clever take on it. Really difficult learning curve, but the clear amount of effort and polish that went into this makes it a joy to replay and try and work out how to optimize each attempt. Really well done guys, this is a great entry.

Holy crap this was awesome! I don't want to spoil it, but when the camera zooms out at that one moment I was shocked at the scale. Really well designed game with a good loop. Extremely satisfying SFX and the score was well done and fit well! I really liked how the track evolved over the course of playing. When the stacc cello came in I loved it. As others have said I think some color swapping of elements to bring more clarity would be good, but thats just a minor polish thing. I feel like this is really elevated by how far you took the theme of scale. Super well done guys!

wow! animations, art, sound design, they were all amazing! We did a very similar style game and I went in the total opposite direction with music haha. that kind of heavy industrial synth is such a good fit with the "zerg" from Starcraft style growths! It really worked well, I loved the audio so much. Well done on this!

whhhaattt, this was so cool!! Awesome voice acting, great music, and a great art style that is very unique. Really fun to play and manage all the resources. I started playing on chrome and the audio was stuttering so I switched to firefox and that solved the issue. The tutorial was a bit hard to understand at a glance, but it was very stylized I really liked that. Well done guys!

Wow, that's amazing that this is all from scratch! That alone is impressive given the time constraints. The look of this was really polished and the music fit perfectly to build the ambience. I liked the puzzles and map layout too. Really impressive entry, well done!

This was awesome! Simple concept executed very well. The art style was really nice, I liked the stylized 3d models. I just wish there was some audio (or maybe that was a bug on my end). Well done!

The look of this was so retro, it was great. I liked getting the timing down for the melee encounters, and the fact that you had time to make a boss fight was awesome! Well done

This was a cool version of Tetris, I haven't seen anything like this before! It seemed like the horizontal movement was too fast for me to accurately line up pieces, but that could easily be a skill issue on my end. The background and layout were well made too. Well done!

Wow, this was a super interesting concept. The card dialogue system was so well done and at points clicked really well with me. At others I had a hard time, like at the beginning trying to learn how the game works. After some trial and error the gameplay loop mixed with the storytelling were a great combo. Super well done on this!

This was fun, well done! I liked the music and graphic style. I ran into a bug where I was like moved in front of all the obstacles and could pass through anything unharmed. It turned out to be a cool experience because from that point on I could just go through and admire all the effort that went into the art assets and level layout!

This was great! I really liked the writing, and the multiple endings really added an extra layer. I had a hard time with the platforming since WASD didn't seem to work for movement, but that may just be a skill issue on my end! Really liked the background ambience as well. well done

This was incredible! The visuals were so well done and the mechanics felt very polished. The fact that you managed to make a boss fight with interesting mechanics is so impressive considering the time. Very well done!

Wow, everything here was really polished and well done! Visuals looked great with the sonar and highlighting blocks. The sonar ping being in the same key as the background track was awesome.

The art was beautiful and the story was interesting. The little touches like having the card in the middle switch sides were really nice! Well done

Incredible ambience, visuals, and sound design. The movement felt really good and the creatures were super well made! Great job on this

This was awesome, the base mechanics are really clever and work great in practice! I liked the two phase aspect of it and placing pieces always felt like there were interesting choices to be made. I also really liked the music! It added so much to the overall vibe. Well done!

I really liked the graphics and general ambience. The background music was also great and heightened the vibes a lot. Very interesting take on this with the photography. I just wish there was something to spend the money on, but I definitely understand with the time constraints. Well done!

The art for this was really unique, I liked it a lot. My favorite part was the eel that looked like it was knitted, that was awesome! Well done

This was great, the music and art created such a chill vibe. I really liked the music, it was simple yet very effective at setting the mood. I thought the fishing mechanic was a really unique spin on it and worked really well. Well done on this!

I finished the game in about 6 minutes, but not really sure how. Lighting and textures looked great. Excellent choice using smooth jazz as the background music, fit perfectly!

This was so great, I loved the art! The grapple hook really changed the feel of the game and it facilitated some pretty awesome moments! Really liked the main menu transition into the game. It is very impressive how many things you were able to implement in this while keeping it functional in such a limited time! Really well done

Wow, this was absolutely incredible. Starting from the intro cutscene I was already blown away. Fantastic pixel art with some cheeky Lovecraftian references in there which were great. Then the game starts and the atmosphere is incredible. The amount of extra stuff in each frame is so good. It really feels like you are underwater with all the different sea life, particle effects, and sound design. Then the ending... What?! That was so good! An amazing, massive, detailed piece of art just slow zooming out once you had fallen past the whole thing. Seriously amazing game and I'm looking forward to what you make next!  

Woah, this was awesome! Beautiful hand drawn art  with well done game mechanics. Honestly my favorite part may have been all of the various menus though. It looks like so much attention and care went into an often overlooked feature. It added a lot of production value to the game, super well done! Was the music done by you as well? It was really good, especially liked the main menu music, I just sat there for a minute listening to it. Well done on an awesome submission! 

Really good entry here! Fun mechanics that create a satisfying loop of upgrading and exploring. I liked the art style as well. While I do wish there was a hold mouse button instead of click option I did play Runescape so this worked for me!

This was so well done! The art was incredible and there was a huge quantity of different assets. The lighting looked great and the mechanic was implemented really well. The music was awesome! I really liked the instrument choices and cadence, really felt like marching ants. Incredible that you guys did this quality in a week, let alone while being new to unity. Well done!

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I really liked the gravity element and I think the puzzle design around that concept was great. Really liked the music a lot, it was very well composed and fit the visuals of the game really well.

This was so much fun! I really liked the movement system and item gathering. There was a great atmosphere and the little vessel main character fit really well. 

Awesome game. The level transitions were extremely smooth and the ability to select different levels were great! The progression of the music throughout each level was a good addition. The overall look of the game was spot on. Well done!

This was so relaxing and well designed. I really liked the falling rocks forcing you down, while keeping the ability to swim up to risk grabbing coins if you missed them. The music definitely fit with the hypnotic vibe.

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This was such a cool example of using a simple mechanic to its fullest and really putting some thought into it. There were a lot of tense moments switching back and forth, and knowing once you pick up the match that you are locked into that color. The animations on all the veggies turning from calm and confused to angry and chasing the player was great. I think the thing that stood out the most though was the lighting. I really liked the shadows covering areas around corners that you couldn't see, and the bees were sometimes very helpful showing me enemies just out of sight. Overall very well done!