This was amazing, well done! Everything from the concept to the execution were handled very well. I didn't run into any bugs or anything, it played very smoothly and felt polished. I couldn't make out any words at all in the audio log, but the pictures were very effective!
Moustronaut
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This was presented very well. It was hard to understand all the mechanics, but the visuals and audio made me just enjoy being in the setting long enough to start to figure it out. Really interesting approach here! I didn't get much horror vibes other than thematically, but the atmosphere does feel very barren and desolate which helps a lot. Well done!
Well done on this. Not my cup of tea but there was a lot of writing here and some really clever lines! The ending didn't have the impact I think it should have, the last 5-10 lines of dialog where you are on the street didn't really paint a picture so it was hard to follow. Maybe a sound effect tied to the ending so you got some kind of hint about what happened?
Wow, this was a pleasure to play. The sound design and music immediately pull you in. Paired with the incredible art it all works so well together. How you guys managed to make such high quality 3D and 2D art in such a limited time frame is beyond me. Genuinely impressive! I really liked the relation of the gameplay to the theme, that was a clever take on it. Really difficult learning curve, but the clear amount of effort and polish that went into this makes it a joy to replay and try and work out how to optimize each attempt. Really well done guys, this is a great entry.
Holy crap this was awesome! I don't want to spoil it, but when the camera zooms out at that one moment I was shocked at the scale. Really well designed game with a good loop. Extremely satisfying SFX and the score was well done and fit well! I really liked how the track evolved over the course of playing. When the stacc cello came in I loved it. As others have said I think some color swapping of elements to bring more clarity would be good, but thats just a minor polish thing. I feel like this is really elevated by how far you took the theme of scale. Super well done guys!
wow! animations, art, sound design, they were all amazing! We did a very similar style game and I went in the total opposite direction with music haha. that kind of heavy industrial synth is such a good fit with the "zerg" from Starcraft style growths! It really worked well, I loved the audio so much. Well done on this!
whhhaattt, this was so cool!! Awesome voice acting, great music, and a great art style that is very unique. Really fun to play and manage all the resources. I started playing on chrome and the audio was stuttering so I switched to firefox and that solved the issue. The tutorial was a bit hard to understand at a glance, but it was very stylized I really liked that. Well done guys!
Wow, this was a super interesting concept. The card dialogue system was so well done and at points clicked really well with me. At others I had a hard time, like at the beginning trying to learn how the game works. After some trial and error the gameplay loop mixed with the storytelling were a great combo. Super well done on this!
This was fun, well done! I liked the music and graphic style. I ran into a bug where I was like moved in front of all the obstacles and could pass through anything unharmed. It turned out to be a cool experience because from that point on I could just go through and admire all the effort that went into the art assets and level layout!
This was so great, I loved the art! The grapple hook really changed the feel of the game and it facilitated some pretty awesome moments! Really liked the main menu transition into the game. It is very impressive how many things you were able to implement in this while keeping it functional in such a limited time! Really well done
Wow, this was absolutely incredible. Starting from the intro cutscene I was already blown away. Fantastic pixel art with some cheeky Lovecraftian references in there which were great. Then the game starts and the atmosphere is incredible. The amount of extra stuff in each frame is so good. It really feels like you are underwater with all the different sea life, particle effects, and sound design. Then the ending... What?! That was so good! An amazing, massive, detailed piece of art just slow zooming out once you had fallen past the whole thing. Seriously amazing game and I'm looking forward to what you make next!
Woah, this was awesome! Beautiful hand drawn art with well done game mechanics. Honestly my favorite part may have been all of the various menus though. It looks like so much attention and care went into an often overlooked feature. It added a lot of production value to the game, super well done! Was the music done by you as well? It was really good, especially liked the main menu music, I just sat there for a minute listening to it. Well done on an awesome submission!
This was so well done! The art was incredible and there was a huge quantity of different assets. The lighting looked great and the mechanic was implemented really well. The music was awesome! I really liked the instrument choices and cadence, really felt like marching ants. Incredible that you guys did this quality in a week, let alone while being new to unity. Well done!
This was such a cool example of using a simple mechanic to its fullest and really putting some thought into it. There were a lot of tense moments switching back and forth, and knowing once you pick up the match that you are locked into that color. The animations on all the veggies turning from calm and confused to angry and chasing the player was great. I think the thing that stood out the most though was the lighting. I really liked the shadows covering areas around corners that you couldn't see, and the bees were sometimes very helpful showing me enemies just out of sight. Overall very well done!