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Sphere Phaser's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #487 | 2.694 | 4.667 |
Sound | #613 | 1.732 | 3.000 |
Music | #614 | 1.732 | 3.000 |
Aesthetics | #686 | 2.117 | 3.667 |
Fun | #751 | 1.732 | 3.000 |
Mechanics | #841 | 1.347 | 2.333 |
Story | #885 | 0.770 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
All content was from the UE Starter Content. Static Mesh Sphere, Static Mesh Cube, Help Actor Material, M_Metal_Burnished_Steel, M_Ball_01, Vive Controller Material, P_Fire, Fire 01 Audio, Starter_Music
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Comments
Good job I enjoyed the game :D.
Looks really nice!
It would have been nice to have a bit more difficult of a second level.
Agreed, I was hoping to get a 3rd level in and maybe start introducing enemies, but, newborn and work got in the way. Thinking I might continue to develop this and replace the UE5 Starter Content with real assets, add some more minor details, like the ball rolling when moving, etc.
Cool
In the second dimension on the second level, all you do is move one step over each time.
It might be more interesting if it were more complicated
Yea just the two levels for now.
Thanks! Since I didn't add a movable camera to the 3d ball, was trying to think of a secondary way to show that when overlapping the "button" the platform would move in-case you weren't close enough for the camera to show it.
2 Levels right?
I liked it. Specially the reflective wall on the 2nd level. It gave you an idea of what was happening to the 3d ball.