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Dimensions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #76 | 4.176 | 4.176 |
Mechanics | #98 | 3.735 | 3.735 |
Fun | #244 | 3.382 | 3.382 |
Story | #303 | 2.471 | 2.471 |
Music | #321 | 3.000 | 3.000 |
Sound | #340 | 2.794 | 2.794 |
Aesthetics | #468 | 2.941 | 2.941 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
Music for robots 1.0, Sci-fi Drone, Jammo the robot, sound from freesound.org, music from incompetech
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Comments
This is great! My brain is broken now, but very enjoyable!
Lol! I am glad you liked it.
Thank You for playing our game.
Ps: I felt the same way when I played your game (it makes you really use your brain..), and it's very well polished in my opinion.
Thanks, glad you enjoyed it!
Great idea for a game. when I was tiny it was pretty hard to see what I was doing and the backwards controls threw me off for a bit but I got used to it after a while and had a good time.
Interesting idea. Controlling a robot with mirror controls made me think. :)
I really liked this one. It has so much nice little touches, getting big to hit switch, small to squeze trough gaps in walls, and most of all enemies that just blocks you. i thought that was genious, had enough stress from timer, and not worrying about death was great. Great job!
Thanks!
Great idea, top tier mechanics, I'd like to see you work with an artist to ramp up the look of the game.
Also I think the player should be able to push those mini-robots out of the way rather than have you be surrounded and unable to move, but overall its an excellent game.
Thank you for your feedback.
Yes, there is some visual art that was meant to be added in the last day (but due to our limited time to make this project, we rather had to focus on making it playable, fixing bugs, etc).
You got that right, about the robots: our original intention was equiping the Robots with some kind of Electrostatic Gun (very much like a Taser...) to stun any enemies 1 or 2 mtrs in front of them. With that in mind, the enemies would also be able to shoot you with a similar weapon (making you loose time and health), instead of just 'being in the middle' to make you waste time. But again... those ideas had to be put away for a next version of the game because of our time availability for this Game Jam.
We are definitely going to make a more polished version of this game, with all those ideas and some real art.
Thank you again for taking the time to play our game!
Thanks!
If you get trapped, you can shrink to escape.
Aah, very clever
Cool idea, moving 2 characters and changing sizes at the same time, that’s for sure cool, the levels can be made better but they’re not bad though
Really cool idea! I liked how you have to navigate both robots through the puzzles and challenges of the levels. I could see this game getting further development, especially since it really lends its self to a lot of cool puzzles that you could implement. Nice Job!
I do like how the game is handled with the scaling mechanic and the duplicated but reverse controls for the robots. I did encounter a bug on browser where the HUD would disappear every other level (display for timer and win text) but its not game breaking and lets you go to the next level. There is no punishment for running one robot to the end and then switching to the other and I do wish there where more puzzles and levels. Overall Great Job!
Nice take on the theme!
I liked the idea, first I thought I changed the size by pressing the e button on those white lights on the wall :D Then in like that enemy level I started to realise that it was Q and E that did that :D (Reason for this was that at least on the WebGL build I was playing the hint/controls text disappeared almost immediately, so I couldn't really see what it said :D)
The enemy levels didn't really bring any kind of other difficulty, so rather have different levels or like traps that would make you lose and you would have to start again (that way have to think more on like running towards a wall on the other side to get them perfectly balanced to do it correctly), because once you went all tiny it was just running underneath :D
Creating more puzzle mechanics into this for sure would make it more difficult and I think more playable that way for the puzzle enjoyers, I'm not one of them, so for me this was alright, but I do see that when it comes to puzzles it was very easy. :)
True we ran out of time in the end and so didn't have time to tune the levels. Especially the timer. With less time the robots would slow you down if you hit them and run you out of time. We actually wanted the robots to damage you but couldn't because of time...
Thanks!
Nice work, I like the idea of changing size!
I thought that i need to bring both characters to the end at the same time, that would be more difficult.
I had a similar thought for this jam - glad you ran with it as it looks better than what I would have pulled together :) I like the puzzles and the size adjustment mechanic is really clever.
I feel like I was able to brute force the solutions every time instead of really thinking through the solutions - get one bot to the triggers then to the exit and then get the other bot to the exit. Might consider adding buttons that have to be pressed by both bots simultaneously.
I was also confused by what looked like yellow portals on some of the walls. Is this just lighting reflection? I thought it was a portal or something that I needed to activate.
Lastly, thanks for including the github link! I poked around a bit and found Fast Script Reload in there. Does this work as advertised?
Hi @Orange-Rhino , thank you for trying out our game. We are glad you liked it.
Yes, the yellow lights are just for lighting (although you gave me an interesting idea... thank you for that. Maybe if we decide to continue working on this project in the future we could implement Portals for the Robots to go across Walls according to specific rules - conditions...).
Regarding Fast Script Reload, yes it is a free tool that allows you to write code (in your preferrer IDE - Rider, Visual Studio, VSCode, etc...) while you have 'PlayMode' already enabled in the Unity Editor... and you can see the changes in your game instantly. For me particularly worked like a charm, it improved my productivity. As I am a fan of that tool, I recommend you to test it out. The author has a nice Discord account an attends people's suggestions in there.
Have a nice day!
I love that you combined both controlling 2 characters and the scaling mechanic. I understand time was limited and it's really not easy to do, but I would've liked to see better puzzle design. It has a lot of potential!
Nice idea! The puzzles are a little too straightforward though, there is really no interaction between the left and right maze, you just need to look at one of the sides, and then at the other independently. But I understand making levels is though!
Nice done!
Thank you for your feedback! The intension was that you had to reach the goal with the two characters at the same time but we didn't manage that in time, I think that would have made it a little harder.
Really amazing work with both idea, concept and execution. Love these kind of games, especially when so well done as this one! Awesome!
Cool game I loved it :D
Cool idea with the theme of controlling multiple characters and to solve a puzzle with this mechanic.
Great job on implementing! Was fun to play for a lil bit.
As feedback - I got locked on the level sometimes:
1. If you HOLD W as soon as you load into a level, you will walk on top of the level and cannot interact anymore with the switches and portals.
2. On level2 the blue robot can leave the level early. Which means if the door is still locked for the red robot, you cannot finish the level.
I don't think there is a restart button right?
Also in the beginning it was not clear to me that the portal was at the very end of the level on the blue squares. There is no extra visual for the portal, so that was confusing for me at first.
Awesome job on creating and finishing a game!
Thank You for the kind feedback!
(1) this is a Bug indeed... it is going to be fixed. Thank you for pointing that out.
In regards to you second suggestion (2), it was purposely intended that way, to make the player notice and "think" further how to solve the puzzle of getting out with the 2 Robots together (the time is ticking out anyway, so if only one robot finishes the game, the player is going to lose as a consecuence when the 'time is out')... Nevertheless, maybe that could be perceived as too much of a "punishment" for making the mistake of not opening the door (and crossing the Goal) in the right order... Maybe in a future version of the game we could just cut the action 2 seconds later after that happens (and show the "Lose -> Play (Try) Again" Menu again).
Due to time constraints, it was indeed very difficult to playtest the game as much as we wished to (and there's also good "final Art" we wanted to add, but we had to focus on the design of the levels first and on - the "basics" -, the gameplay).
I hope you had so much fun with game, as we had while making it.
No worries about the minor issues.
I indeed also have learned that you have to prioritize features and don't have the time to do it all and bring them to the desired final vision.
Good luck and have fun on your game dev journey!
Amazing feedback! Are you a professional tester?
Thank you David for the kind words! I'm not a professional tester, but have played quite some games and work as a backend developer. So, you learn as you go ;)
Fun amazing game.I loved the mechanics and the main menu.Great game!
Fun Game. The two character mechanic was great. Good job
Well done on your game, pal! I've rated it. Would you mind checking out my game and leaving a rating? Let's exchange feedback!