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A jam submission

DreamscapeView game page

Explore the village and the imagination of Leo
Submitted by Pandemonium (@PandemoniumNick) — 7 minutes, 26 seconds before the deadline
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Dreamscape's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#204.4444.444
Music#493.8523.852
Story#523.7413.741
Aesthetics#1263.8523.852
Sound#2343.0743.074
Fun#3423.1113.111
Mechanics#3992.9262.926

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
https://raou.itch.io/sa-charactertemplate https://raou.itch.io/sa-charactertemplate https://sketchfab.com/3d-models/bee-hive-527579e0357d4eb397145e6851b5ebec https://assetstore.unity.com/packages/audio/music/adventure-music-and-sfx-221545 https://stealthix.itch.io/various-backgrounds https://ok-lavender.itch.io/free-pixel-art-button-pack https://assetstore.unity.com/packages/audio/music/electronic/casual-game-music-happy-bouncy-social-214104 https://kenney.nl/assets/tiny-town

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

Nice game! Love the aesthetics and music. At first I didn't know you could jump in mid-air, so I just jumped and waited to land to jump again, then I realized I had to jump 50 times, so I just kept pressing space to realize I could fly, haha.

Would be nice to be able to do something in the 3D world, or at least see the other villagers in 3D. :)

Submitted (1 edit) (+1)

Lots of people have submitted games where you travel from the third dimension into a 2D world but the opposite is rare!

The inclusion of achievements (or an achievement) was an unexpected bonus!

Poor Leo, after his sad mushroom picking I went back into the 3D world and jumped very high... and then I went off the edge of the world and fell forever. He was excited to discover 'Up' but probably didn't enjoy 'Down' quite as much.

It doesn't show in the screenshots, but for me playing in the browser there were noticeable gaps between the tiles so everthying appeared to have green gridlines.


Developer(+1)

Thanks for the great review!
Yeah, down seems to be pretty unpleasant :D
As for the gaps, you're the first one to point them out actually, great observation. I see them in Unity and in the Windows build as well, probably some issue with the Tilemap feature or I messed up the size of the tiles slightly, need to figure that out for the future, thanks!

Submitted

You're very welcome!

It may be as simple as adding the source image of the tiles to a sprite atlas, if you haven't tried that. :)

Submitted(+1)

Nice take on the theme!

Developer

Thanks, loved yours as well!

Viewing comments 23 to 21 of 23 · Next page · Last page