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UE5 Build Files to Upload

A topic by Mattat01 created May 24, 2023 Views: 197 Replies: 2
Viewing posts 1 to 2
Submitted

Hi,

This is not only my first Game Jam, but also the first time I have built a game for production (or finished a game for that matter). So I have mad a modest first game and built it and the UE build folder now has my game .exe and a bunch of folders. Obviously the .exe doesn't work on its own (unless it should), so which of the below folders do I need to zip up and submit?

I'm surprised to find the total size at 400MB (180MB zipped). Other than a 20MB music file it should be a really small game. The engine folder itself is 220MB. So, I'm wondering if I have packaged it properly?

Thanks,

Matthew

Remember that the UE editor itself is around 15GB which is mostly libraries for various elements inside a game like audio libraries and shader/render libraries. When you build your game, the assets inside your project folder don't includes what's required to run a game and the UE engine has to includes everything required for your game to run without the editor. It's normal that the engine folder is around 220MB by default and could be even bigger if you used some crazy tools in the editor. There's also the possibility that some of the assets which you see as only a few MB were converted into some form of RAW format and this result with files being 3x-4x the original's size.

Submitted

Thanks CMaxo. I appreciate the clarification. I had assumed that was the case, but wanted to be sure that I wasn't including unnecessary MB without reason!

Cheers,

Matthew