Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Gunk: The Last BossView game page

Add to collection

Play game

Gunk: The Last Boss's itch.io page

Results

CriteriaRankScore*Raw Score
Story#6321.8902.500
Aesthetics#6352.6463.500
Theme#6722.4573.250
Mechanics#7052.0792.750
Overall#7582.0792.750
Sound#7741.5122.000
Fun#7831.8902.500
Music#8061.3231.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
3

Did you use any existing assets? If so, list them below.
Only one -> https://freesound.org/people/luminousfridge/sounds/496192/

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Not bad but would be nice to see it expanded. I liked levelling up but I was able to abuse it to the point I could defeat a night in 0.05 seconds, so I was unstoppable and could take on the world all by myself.

Well done on your submission.

Developer(+1)

Thanks :) Yeah we were planning, to give players ability to create different builds (Something like Vampire Suriviors) and balance it a bit, but we run out of time :P

Anyways I'm glad your Gunk turned out to be immortal destroyer of the worlds :)

Submitted(+1)

Gunk kill bad good guys. Then Gunk fall off cliff into ever-abyss. Gunk have hard day.
Keep it up, looking forward to seeing where this goes!

Developer(+1)

Poor Gunk stupid, Gunk doesn’t know he should die :(

Thanks :) it probably won’t be updated but maybe we will take this idea to the next gamejam who knows :P

Submitted(+3)

Very cool idea! The game became a little too easy after a few damage upgrades though. Increasing the difficulty of the knights over time would be a cool addition!

Developer(+1)

Thank you for kind words :) 

Yeah it gets especially easy if you stack attack speed haha 

We didn’t have any time left to spend on balancing or making enemies harder. We even cut out fully animated mage enemy 30 minutes before deadline because we failed to make him cast fireballs properly :(  Everything took way more time than we initially thought but I guess it’s normal if it’s our first gamejam.

Plans were big but we still love our child :D