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A jam submission

TheLastStandWebView game page

Submitted by GaryThomas — 1 day, 50 minutes before the deadline
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TheLastStandWeb's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#5652.2683.000
Music#6451.8902.500
Theme#7312.2683.000
Aesthetics#7342.2683.000
Mechanics#7631.8902.500
Story#7821.5122.000
Fun#7831.8902.500
Overall#8041.8902.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Mostly from Kenney.nl, some from pixabay and audio-dl.com

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Comments

Submitted

Nice work! The game looked very nice and I would have enjoyed a few more levels. I agree with another commenter that the movement felt a little slow and it would be worth trying out different speeds to find a sweet spot. Maybe this was intentional but I noticed that when the enemies die, their projectiles are destroyed as well which decreased the difficulty a bit for me. Great job!

Submitted

Congrats on your submission!  I have two critiques.  One is that the bullets weren't capped on my side, so I was able to spam spacebar like crazy to get a ton of bullets on the screen.  I'd recommend using a boolean variable "can_shoot" or something with a  timer node to limit the player's shooting ability.  Connect to the timer's timeout function and set can_shoot to true.  In the shoot function, if can_shoot is false, return otherwise set can_shoot to false and start the shot_timer.  The other is, the Ship's movement felt a little slow, so even though there wasn't a lot of enemies, I felt like I might die a few times because I didn't think I was going to be able to move out of the way in time.