Awesome. This is great! Excellent work.
darkplace
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Nice work! The game looked very nice and I would have enjoyed a few more levels. I agree with another commenter that the movement felt a little slow and it would be worth trying out different speeds to find a sweet spot. Maybe this was intentional but I noticed that when the enemies die, their projectiles are destroyed as well which decreased the difficulty a bit for me. Great job!
Nice job! As another mentioned, the biggest improvement would have been a texture on the ground so the player can tell which direction and how fast they are moving. The controls would have felt a little more comfortable to me if the player’s rotation was determined by the mouse rather than the keyboard to give more control over the aim direction. Great work!
Thanks very much for playing and commenting on the game! I tried to keep the fighting mechanic very simple so that my 3 year old could easily play with his older sister and 2 of their friends. Because of this, the “fighting” ends up just being whoever hits the other harder gets the upper hand. The various values governing this definitely need some tweaking though and I would like to take your suggestion and maybe find a way to make it an “easy to pickup, hard to master” kind of mechanic. Thanks again!
Thanks very much for taking the time to play and comment on the game and thanks for the kind words! You definitely identified a bug or two that I also encountered during play testing, particularly the one where one player is stuck on top of the other. I would like to fix this one after the voting period is over. The second one is intended but needs some tweaking of the values or a better animation I think. The idea is that when two players collide (above a minimum force), whoever hits with more force will “bounce” the other, stunning them for a short time and making them drop one fruit. However, if a player hits a trap, I intended this to have a big penalty in that it bounces them very strongly and they drop all their fruit at once adding a bit to the chaos and unpredictability that I was aiming for. Thanks again for the feedback, very much appreciated!
Very nice! The atmosphere was very calm and enjoyable. Controls felt great. Voice, music and sound effects were perfect and I liked the mini story you created for it. You have a real talent for design and making projects look and feel pleasing. I hope to see a quick YouTube video on your channel about the dev process for this game soon.
Keep up the great work!
Nice work! That’s pretty fun! The gravity felt a little “floaty” to me and maybe overall everything could have been sped up a little more to make me really want to beat the clock. I enjoyed trying to pull off and land flips; having a cool visual and/or sound effect for landing a flip would be a nice addition.