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lyghtkruz

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A member registered May 08, 2018 · View creator page →

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Thanks for playing Eva!  I'm a fan of your work.  I had a "bare minimum list" and a "nice to have list," and upgrading towers and being able to view the battle from specific towers vantage points and other things were on the latter list. You bring up an excellent point of a different way of building the towers.  I was trying to model it after Bloons (flash game from 2000's), but also didn't want to take up too much of the screen.  I will keep that workflow in mind if I do visit another tower defense game like this one in the future.

Thanks for playing!  As far as the intro is concerned, if you die or beat the game, there is a retry button.  The retry doesn't repeat the intro.  I hadn't planned on people refreshing the page after going to it initially.  My original intent was to have the option to skip the intro but we ran out of time and I didn't want people to accidentally skip it and not know there was an intro.  I also wanted to have a menu for the music/sound effects and upgradable towers, but ran into a few hiccups along the way and didn't get to finish everything. 

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Congrats on your submission!  Great music, awesome controls. I think I ran into a bug.  After running through and dying 3 times and getting upgrades, I was able to run around and kill everyone.  I kited one of the mobs from behind the door and it died at the end of the hall and the key is in the wall sort of.  I'm attaching a screenshot so you can see what happened.  I wasn't able to pick it up or do anything else except die on the spikes.  I went to the last stand arena and killed over 200 mobs and let myself die.  I wanted to see if I could buy all of the upgrades and I bought every upgrade except the God mode one and I still had 24K left.  I don't have time to keep playing, or I would get the God mode just to beat it.  
Edit: for some reason I could not attach a screenshot and the game screen has changed, so I can't provide the screenshot.

key stuck in wall 

Congrats on your submission!  I really like the newspaper article at the beginning.  I am curious if there's an end to the game.  I stopped and let the enemies kill me on wave 23 because I was tired after all the playthroughs. My first play, I was only able to purchase the faster movement (that was going to be my nit picky complaint about the game) after realizing it was very rogue-lite, I played through 3 more times I think and was able to get to around wave 9 before even getting hit and when I got to the upgrade screen, I had no more upgrades and I have over 24K left over.  When I did finally game over, I was at $999,999 money, so I'm guessing I maxed out, which is why I was asking about if there's a final wave.

Congrats on your submission!  I didn't realize I was getting hurt so I died the first time around.  A simple flash to turn the sprite white or something to give you an indicator would probably help.  I really liked the music.  I did much better the second play-through and the 3rd I just tried to run around all the cars til there were a few left and I took them out. 

Congrats on your submission!  I liked the boss music change to let you know that was happening.  The first time, I didn't understand about the boost effects and got it towards the end of the game and the boss got me.  Second time around, I got an option for magic, which I guess I should have taken because I almost had the boss.  I wish I knew a little more about the towers before selecting them, but I liked the game.

Congrats on your submission!  I took a minute to get the hang of it and died on Day 30 due to the apathy not getting my soldiers trained in time.  I like the Hand of Fate card that changes what happens to add a bit of randomness to the game.  A lot of times I lucked out that it did negative effects to things I wasn't investing it or boosted what I was training, except for the game over haha.  My only real problem was that the sliders were a bit finicky once you were dealing with ~10K values.  it was hard to get exact numbers allocated.

Congrats on your submission!  Shame about the bugs because the game looks amazing.  When I couldn't interact, I came to the game page to figure out what I was doing wrong and saw there was game breaking bugs.  Can't wait to see the finished product. :) 

Congrats on your submission!  The intro was great, it felt very cinematic.  I tried each of the attacks and the tail swipe seemed like the only choice with the number of enemies that were surrounding me, so I ran in circles and spammed tail swipe until I won. :) 

Congrats on your submission.  I died on wave 9.  I had some enemies come in when the wave countdown was happening, not sure if that's a bug.  Overall a really fun game.  I would have liked some kind of indicator to tell you what side of your house is being hit.  The first time it was hit, I thought I ran over my own mine so I was like ooh, better be careful and then I kept getting hurt and was wondering what was happening.  That's when I ran around the house and noticed the mobs attacking.

Congrats on your submission!  I like the direction you were going here.  The first time I died, I thought the game had locked up.  It was the second playthrough when I realized that I had died.  I was kiting the mobs around and got stuck on a wall that I couldn't see, the camera I think was in the wall.  It played real smooth in the browser other than that.

I like what you have going here.  I will say that I kept accidentally quitting the game when I would open the journal.  I think after the 6th time restarting, I was finally muttering to myself, DON'T HIT ESCAPE over and over again lol.  The only real issues I ran into were when I first started, the camera scoots really far back so I didn't even see the other 2 runes on the steps because the trees were getting in my way.  I think it's so you can get an understanding of how massive the door is.  Once I was inside, I ran around to both sides but on the right there was a gap I couldn't make.  I wasn't sure if it wasn't intended to get that far over there but I tried about 10 times and gave up.  Then I went to the middle and got the to be continued scene. 

Thanks for playing!  Glad you noticed the Windows.  There's little things we added which I doubted people would even notice, like when the skeletons die, their eyes go out. 

Thanks for playing!  The sound was pretty horrendous after about wave 5 on the web build for me.  I had tried the web version initially and everything worked, but I didn't have the massive waves at the time of testing.  When I was balancing, I was playing locally a lot. The night I was posting the game I did all the web testing and found the issues.  I think Godot has an option to optimize textures for web and I don't think I checked that box.  And I wanted to add the settings for the volume bars, but ran out of time. 

Awesome!  Thanks for the update.

Thanks for playing!  Dungeon Defenders was pretty unique and I was thinking something similar when I first saw the models on itch.  I have 62 hours logged in steam on that game haha.

Congrats on your submission!  This was very addicting.  I had to stop myself so I could try other games haha 

Thanks for playing!  I agree after the initial 4 waves or so it gets a bit easy as the enemies start to get a lot more spaced out.  We wanted to have the ability to upgrade towers, but ran out of time.  With the tower upgrades, the enemies were going to move slower initially and then increase speed and health between waves.  Being a jam game, we didn't want to make it too difficult and frustrate anyone.

Thanks for playing!  Yeah, the reason for that is that if I put the placement camera lifted up from the normal perspective, you'd see the spawning area, plus some of Zone 2.  In Zone 2 since it's slightly smaller than Zone 1 you'd see the cemetery and zone 1, so I opted for turning the camera so that you'd only see the zone you were in even though the perspective shift was a bit jarring.  I didn't think about placing a 1 directional plane that could have blocked the view until much later and it was too late to go back and change. 

Thanks!  Yeah, the asset packs were amazing and completely worked out of the box which is very unusual in my experience, so I was probably going to go back and buy the paid assets for later projects. 

No apologies necessary!  I might try it again if time permits after work.

Thanks for the clarifications!

I thought that might be the case.  I found that I could get the enemy stuck behind the campfire to survive which is how I got so many kills. 

Thanks for playing!  The original plan was to not allow the Zone 2 and Zone 3 to be available until after the first enemy made it through and "open" each zone up to the player at that point.  Kind of pause the action and introduce the new section, but time did not permit it.

Thanks for playing!

Thanks for playing! 

Thanks for playing!  I wanted to add a tutorial section, but ran out of time.  I added screenshots to the description of the game page so that if people were lost they could check the page and see what's up.  

Thanks for playing!  I was unsure of the camera perspective and I thought about being able to click on the towers to get their view of the battle, but didn't get a chance to do that.  I also thought about putting the camera on the enemies if you wanted to see their view of the battle.

Thanks for playing!  I tried it on my phone and the textures didn't load.  I didn't try on a tablet or anything, but the game does get laggy on my computer browser so I wasn't planning on really trying to play on my mobile device.  ^_^ woo Godot!

Congrats on your submission!  We used the same assets, but had very different games.  I liked the boss you had, that was pretty cool!

Congrats on your submission!  I had a lot of trouble getting my mind to understand that shift was space.  I paid for 3 ammo upgrades, got the first 2 enemy spawners but couldn't get to the 3rd one.  I wasn't sure if I could just jump past the enemies or if I needed to stop them from getting past me, so I wasted my ammo trying to stop them.  There was an option to buy grenades but I didn't know how to throw them.  After dying and retrying a couple of times, the music stopped playing.  I'm not sure what engine you used, I used Godot, in Godot you have to double click on the music file and enable loop, otherwise it only plays through one time and stops. 

Congrats on your submission!  ^_^ We used the same asset packs, but have completely different games.  Your game was tough, I couldn't beat more than 4 or 5 warrior skeletons before I got killed.

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Thanks for playing!

Congrats on your submission!  This was neat.  I liked the little power up that made you send the other balls flying off the table.  I got a bit greedy and rolled off a few times haha!  I think some music would have been a good addition.  I stopped at wave 17 because I didn't know if it would just keep going.  It didn't look like more enemies were being added.  I found that if you get near the edge, they just roll around you and fall off. 

Congrats on your submission!  Interesting take on a SHMUP.  To be completely honest, I didn't notice at first that the characters weren't animated.  I was busy trying to make sure nobody got past me.  I wasn't sure if I would die and ended up crashing into a wolf trying not to let him pass.  I did find out on another play through that you didn't have to stop them all, you just had to avoid them and shoot for higher scores.  I would have probably added, trees,  grass or a fence and then looped the background so it would look like the character is running around some terrain.

Congrats on your submission!  I couldn't upgrade my ammo box anymore and it was getting very hard to see the units after there were so many bodies everywhere.  I had over $4K and my ammo box would not upgrade, the cost was $3.8K.  I wasn't sure if the game ended and I had over a 20K score, so I quit the game.  Leaderboard touch is nice.  I liked the music and the blood effects when shooting the enemies.  

Congrats on your submission!  A little sound would add a lot. Zapsplat has a lot of free sounds you can use for future reference.  I would have added a timer or some kind of animation for the bomb so that you could know time was running out.  I died the first time around because I didn't realize I had a time limit.

Thanks for playing!

Thanks for playing! 

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Thanks for playing! I tried to put the information on the description of the main page, the only piece I left out was the type of tower that does more damage to the type of unit.  But it's pretty much like for like.  Mage will do more damage to Mage, Rogue will do more damage to Rogue.  The barb does more damage to the minions and does an aoe, so by himself a single barb can take out all of wave 1 except for the rogues that run past him.