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STAND AND DELIVER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #545 | 2.138 | 4.000 |
Music | #657 | 1.871 | 3.500 |
Theme | #779 | 2.138 | 4.000 |
Fun | #805 | 1.871 | 3.500 |
Mechanics | #847 | 1.604 | 3.000 |
Aesthetics | #863 | 1.871 | 3.500 |
Overall | #886 | 1.604 | 3.000 |
Sound | #909 | 1.069 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
None.
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Comments
Can't open your game unfortunately. I'm on a macbook.
I loved the concept here, the idea of a black-friday rush for the last music stand really tickled me-
I found it pretty challenging! I would maybe make movement of the violin slower and of the notes faster? but that's just my personal preference.
what I thought would be *really* cool would be if when the violin 'fired' a note, a violin pitzicatto sample could be played? just to really lean into the musical theme.
was really fun and a great concept- well done! it's pretty challenging getting something off the ground when Life Happens and you're working with a new tool, excellent job!
got this error when downloading and running your .exe on window
Thank you, I will figure it out right now.
Should be fixed, but maybe not. I am on a mac machine, so I have no method of testing my Windows build.