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Warlick

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A member registered Sep 19, 2022 · View creator page →

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Super cinematic composition. I can imagine playing this game would feel like playing a movie (in a good way!). At times it reminds me of the Mass Effect Soundtrack, which I was a really big fan of growing up. The composition is really well produced and interesting throughout. 

Really enjoyed listening to the Intro composition and felt like it was taking me on a journey the whole way through. Maybe it's just me but I had a tough time listening to the second track just due to how heavy the attack on that plucky harpsichord synth was. Definitely on theme in a kind of medieval vampire-y way.

Beautiful and haunting composition. It becomes a little meandering around the 3:20 mark, and could use some work on the mixing with levels or eq (particularly the quiet bit at the beginning being too quiet, and the rumbly wooshing effect being kind of distracting). Maybe it just needs a little compression, or panning on instruments? That said, the actual content of the piece is right on theme and well composed.

Great variety of tracks. Overall very unsettling music which is fitting for the theme. I could totally see this being in a horror game, or maybe like a mindbending jrpg style game. Really like the percussive elements and rhythm on the "killing fields" and "and hades followed" tracks. I think the other two atmospheric tracks could maybe use something to draw a little bit more interest, like a melody line on top, or a second section.

This is a very playful shop tune. I think it is a little out of place just because of the orchestral palette, but had this been adapted to a SNES (or maybe this could be like a orchestral cover of the track post-release) i think it would sound reasonably fitting to the game. I think it is missing some of the more experimental elements of the soundtrack, but this is still very well composed.

I think this piece really captures the 50s rock and pop influences of the earthbound soundtrack. I think it might just be missing a little bit of the weirdness present in the games. the mixing and composition are really well done. very listenable.

This is an evil scary, dangerous shop. also at one point i thought i heard one of the voices falling off a cliff. I like it. some parts felt a little bit muddy, but otherwise very fun track to listen to.

This is like when a bunch of greasers show up while you're shopping and start bullying you and taking your stuff. Definitely has a retro snes vibing and its very reminiscent of earthbound but some of the samples took me out of it. It sounds lofi but somehow still too clear. I think maybe it has to many high frequencies, i might be wrong but i feel like the snes samples often sounded more muffled. regardless, very cool sleazy track.

This is a fun track, it almost gives me aquatic vibes for some reason. It had me bobbing my head through the whole thing. I think the rhythm really excels in this piece, but I do think that it gets a little repetitive.  I could definitely hear something like this in earthbound

Supercool track. I like how it takes you on a journey. if there was a yugioh style card game within earthbound it would be set to this track. I think if you honed in on some of the level mixing, eq and sound staging this track could be really really epic, because I think the composition is really there

Nice bouncy song! I like the plucky instrument choice, definitely sounded like earthbound. I think you've done a good job nailing the prompt down, but I think it could use a little something else to help make your composition pop! 

When I opened the track and listened I thought this would be a fitting piece in some kind of remake or remix of Earthbound, or like a fanmade spiritual successor. Then I saw your Creative Process notes and i was happy to see that's kind of what you were going for. I think you did a good job of making it your own, but I would have loved to hear another section or maybe something to change it up a little, since Earthbound is so strange and wacky. 

For some reason, I get the sense you know the source material really well, PK-Toasty. Great composition all around. really like the new section around 0:40. This would make me excited to go into shops if this tune was in the game.

Super strange piece! Really like how it almost becomes another piece and then switches back. This would be a great piece to disorient someone!

Nice jazzy tune! The frogs are awesome. I think the bassline does a lot to indicate the shadiness of the shop, but I think there was definitely some space still left in the melody and harmony if you wanted to make it REALLY shady. 

wow i like the chord progressions and the bass line! i think the murmuring voices really pull it into earthboundiness. perfect tune for a weirdo shop

Yeah once I saw Earthbound I kinda got excited and started like immediately. By the time I looked back at the prompt and realized it was supposed to just be a shop theme I had basically completed the track :P I wanted to make a version of this theme that was a little more appropriate, but I never found the time. But im still glad you like the track for what it is!

WOW!

I love the vibe of this track, the vocals do a lot of work in evoking "the spirit of the north." The strings also lend to the spookiness. Very good mixing, I could definitely hear this track in a video game or movie. Your inspirations and hard work are evident in this mix. Good stuff.

This is a beautiful sounding track. With an orchestral suite, and especially one focused on ambience, I think this could have very easily become something generic or bland sounding, but I believe you've managed to escape that trap, making something impressionistic and cinematic reminiscent of a John Williams score or the Skyrim OST. The woodwinds and swelling strings are the standout elements to me. I don't think I can really provide any constructive feedback with regards to the theme or composing jam, but (and this is a total shot in the dark) if this is kind of composing is somewhat in your comfort zone I might encourage you to develop a stronger expression of your particular voice in a composition. Which is to say - to really make it your own. (If this seems dumb to you, feel free to ignore it.) Great piece, please write more!

What makes this really cool to me is that you managed to create something very unique that I found still fit the theme. The mixing is strong, and the composition stays interesting the entire piece. There are some really cool chord changes. I caught myself tapping my foot and nodding my head to this! I do think some of the attacks on some synths can feel jarring at times and maybe a little too dry to my taste for this genre. But honestly, I think this is a standout track for this jam. Great job!

I really enjoyed the story you told with your pieces and how smoothly it transitions between each section. I especially enjoyed the chimes on the shards of air section. It seemed to me that you leaned pretty heavily into drawing longer chords, and while the orchestration, dynamics, and tone of the chords are nice, I feel like some variation in rhythms of the chords or melody could add some more interest to your piece. I think pretty much everything else about this work is well crafted. Overall, really nice cinematic composing you've done here. 

I think your use of piano and synths really bring out the misty vibes of the painting, as well as the idea of mountain spirits you mentioned in the description. This is a very calm piece for the most part -- the staccato strings add just enough energy to keep things interest, but it started to become a little stale after about 2 minutes. I would have loved to hear another melody or some new interesting harmonic stuff at some point in the piece. I hope this feedback isn't discouraging though, because I really like the mood and tone of your piece, and I think you did the theme justice!

I think you nailed the start of this piece, it does really evoke a peaceful rivers, and things do pick up with the percussion and war drums. I don't think it gets quite to the mood of a ominous rolling storm like you described, but that may just be me. I think it may come through better if there was a break in the middle of the piece for another section or a key change to really accentuate the darker nature of a storm. That being said, I think the melodies and choice of instruments really bring out the "spirit of the north" so you definitely got the theme right. At some points the layering with the instruments felt a little clashing and that may be due to them occupying too similar of volumes or frequencies. I think this might be easily resolved with some stereo panning but I'm sure there's other ways too. Overall great work! I found the piece very listenable!

This is very evocative! I'm glad I got the chance to stimulate your imagination. Thanks for taking the time to listen!!!

Hey, thank for taking the time to consider my compositions. I really appreciate it. I'm definitely the most proud of my first and third compositions, and I agree that the second piece is a little half baked, I kinda went for something different and I found the way it lilted and hesitated endearing after a bit. I think there may be better ways to express that in the tune than in the way I settled for. I may end up adapting some of these pieces for a personal project of mine, we'll see! I found your opinions to be really valuable, and it made my day to see someone engage with my work!

Thanks so much for listening! This is really good constructive feedback, and I think you make some good points. Changing up the bass line on the second track would definitely give it a little more life, and I definitely get what you mean about the delayed harmonics. I appreciate your critical ear!

That's really kind, thank you. I did use the MicroFreak! I got one recently and used this as an opportunity to explore it. I appreciate you taking the time to listen and comment on it!!!

This is a great track! I love how it changes and evolves over time, keeping things fresh and interesting. I really started vibing when the kick drum came in!

Beautiful chords and tambres on Floating in the In Between. The synths, strings, bass and piano play really well together. If I played a game and this track came on I would have to stop playing just to jam out for a bit. 
Respite feels very introspective, short but sweet the whole way. I don't think i'd ever get tired of listening to it so it would be a great track to have on loop in this game. This is a great OST!

These compositions are excellent. I love your basslines across the ost, but especially on H2Zone and Nonstopped Unpopped. You've really nailed the aquatic theme, felt like i was pulled into my old PC game Freddy Fish.  Your animations and art are really cute and I liked the story you built out (and the band name Tune-a Fish). I can tell you put lots of thought and effort into this, and it turned out great! 

Thanks for listening!!!

I'm glad you liked Lescht, it's my favorite too. Definitely know what you mean about the sloppy improv lol. I made baubbles here and there over a week, and then pumped out the other two tracks the day before the jam was finished so I did not spend a ton of time with retakes or editing. Thanks for listening, you're Florbtastic.

I really appreciate your comment. The PS1 era music is some of my favorite stuff, and I'm glad you picked up on the underwater vibes I was trying to put out there. I'm really glad you listened to my music and thought it was groovy, thanks for listening!

Thanks so much for listening and giving a thoughtful critique! I'd agree with you that Lescht is probably the strongest track, and Florbulation being the weakest given the theme. I'm really glad you appreciated some of my tracks! BTW, I think you've done a very good job of judging creativity!

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Love this game, only one problem.

The peer to peer networking doesn't seem to be working. I tried it with my friend online and when he hosted and I clicked join my ui disappeared and then nothing happened. When hosting I get a cute little guy I can control, but no one to play with :(

A cool take on a survivors type game. I like that the room boundaries add an extra challenge to dodging all the attacks. The visuals take me back to some of my favorite flash games growing up. The ability to choose a different weapon at the beginning is a good way of adding replayability!

The game isn't in a working state, but what is here is really promising. I like the pixel rendering of the 3d environment and the model and animation of the burger monster is well done. The salt/pepper gun is a cool concept too. I hope you keep working on this and get it into a working state!