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Camelot in Flames's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #179 | 3.759 | 3.759 |
Story | #205 | 3.034 | 3.034 |
Music | #355 | 3.138 | 3.138 |
Overall | #371 | 3.207 | 3.207 |
Aesthetics | #406 | 3.310 | 3.310 |
Sound | #440 | 2.690 | 2.690 |
Mechanics | #442 | 2.828 | 2.828 |
Fun | #464 | 2.897 | 2.897 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
The font: https://www.1001freefonts.com/deutsch-gothic.font
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Comments
Concept is cool but it is quite hard to time your jump. My highest score is 39 in a dozen tries. I would love being able to crouch to avoid fireballs :) Good job!
It is a very nice game concept. but it was kind of hard for me to stay alive for long. Also I ran into a situation where I had to jump on a platform and the fireball was there at the time of platform switching. death was inevitable.
Good game, kind of reminded me of Cuphead. The controls feel good, but I think the player should be able to jump a little higher, as a couple of times the new platform was summoned too high and I couldn't make the jump. Also, I suggest adding a crouch button to add more variety in avoiding the fireballs.
Thanks for the comment.
Yeah you are right it was either crouch or a shield which prevent you from jumping.
But I was running out of time.
I feel you! Two days before the end of the game jam, I added a pause menu, but it had a bug where, when I unpaused, the physics engine would go crazy and lag the entire game, making it unplayable. I wasted 4 hours just to find out that the part that detects collisions in the Godot engine really doesn't like when you set the engine time scale to 0. and detect around 10,000 new collisions every time I paused. While I had to set it to a very low number, like 0.001 Instead. I was considering removing the pause menu completely, as I was running out of time and it rendered the game unplayable.