Good game, kind of reminded me of Cuphead. The controls feel good, but I think the player should be able to jump a little higher, as a couple of times the new platform was summoned too high and I couldn't make the jump. Also, I suggest adding a crouch button to add more variety in avoiding the fireballs.
Viewing post in Camelot in Flames jam comments
I feel you! Two days before the end of the game jam, I added a pause menu, but it had a bug where, when I unpaused, the physics engine would go crazy and lag the entire game, making it unplayable. I wasted 4 hours just to find out that the part that detects collisions in the Godot engine really doesn't like when you set the engine time scale to 0. and detect around 10,000 new collisions every time I paused. While I had to set it to a very low number, like 0.001 Instead. I was considering removing the pause menu completely, as I was running out of time and it rendered the game unplayable.