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Earth's Last Stand against the Invaders From Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #347 | 2.932 | 3.167 |
Fun | #392 | 3.086 | 3.333 |
Mechanics | #405 | 2.932 | 3.167 |
Overall | #423 | 3.086 | 3.333 |
Aesthetics | #595 | 2.777 | 3.000 |
Music | #700 | 1.697 | 1.833 |
Story | #716 | 1.697 | 1.833 |
Theme | #719 | 2.315 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
alien_attack_assets.zip from Complete Godot 4 2D: Code Your Own 2D Games In Godot 4!
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Comments
Almost got a hand cramp.. lol
I think I've either bricked your game or finished it. After 4,3m points in score no enemys were spawning anymore. :D But it was a fun and little experience (okay, I'll admit, I just spammed spacebar) but the sounds are good and fitting to the asthetics and the spaceship looks so good!
The fact you did that alone is incredible to me btw.
Also really like your Itch.Io Page. Not just blank, you also put love in that.
solid game. Its really fun spamming the spacebar. Good luck in the Jam!
This was a fun little game, I like what you did with the mechanic of changing them to match so you get more points. Gets hard to do when it becomes super quick, but was a nice edition early on! Good job :)
I don't think I understand what is the purpose of pressing Z when there's no drawback for just spamming X as fast as possible.
Yeah, it’s not super obvious :
If you can use Z to make larger connected components you should get higher scores overall (the score for each alien in a group is multiplied by the size of the group). So you should be able to get overall higher scores if you’re careful with the laser than if you just spam from the start. At some point it gets too fast and I end up devolving to spamming as you say.