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The Last Castle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #131 | 3.858 | 4.167 |
Story | #240 | 2.932 | 3.167 |
Sound | #347 | 2.932 | 3.167 |
Aesthetics | #433 | 3.240 | 3.500 |
Music | #448 | 2.777 | 3.000 |
Fun | #452 | 2.932 | 3.167 |
Overall | #476 | 2.932 | 3.167 |
Mechanics | #537 | 2.623 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Kenney.nl, Free Casual Game SFX, Free Fantasy Adventure Music Pack, Free Stylized Skybox, LOWPOLY - Weapon Pack, Low Poly Dungeons Lite, game-icons.net
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Comments
Hey, we have the same game name, lol
Good game, but movement feels kinda wacky, and it's sometimes hard to aim for the enemies
I love the idea of the double purpose on every round: picking up as much bonus as you can WHILE defending your hold! Nicely done.
As said before, the character movements and attack feel some time a little bit weird, but I love the concept, really!
The gameplay loop is rather enjoyable. It is satisfying when activating the fireball to just rush through the enemy. The movement feels a little sluggish and I'd like some kind of upgrades/alternative ways to attack