Good basis.
Interesting idea of a knight that stabs back his enemies: original lol!
Akaki Akakievitch
Creator of
Recent community posts
Nice game. I like the visual effects / shader on the screen.
Mechanics is ok too, but a bit difficult to get at the beginning.
Sounds of infected servers is really stressful. I know that it is intended to make feel the urge where the operator is in, but it is a little bit annoying.
Nice idea, original gameplay!
That's actually a very good idea!
I have used different kind of sounds when enemies are hit or die, but have lefts the crossbow alone, don't know why... as it's one of the sounds that you hear the most in the whole game!
Thanks for your feedback and your suggestion, that I will definitely implement, once the jam is over
One of the best games of the jam, for sure. And the best tower defense, for sure (at least from those I've played).
I loved almost everything: the visuals, the water shader, the variety of towers and enemies, the progress curve.
The story was also very well constructed.
The fact that you have to collect trashes during the waves makes the player always moving and watching. It kept me active during the whole game, unlike a lot of tower defense where there is a build phase and then a wave pahse where you look at your defenses shooting.
Impressive work, really!
One (very) little downside: some collectable trash look exactly the same as the enemies, which can be confusing sometime.
Really a GREAT game. One of the few that I've rated 5 stars (and I've reviewed more than 200 games for now).
Bravo!
I love the fact that you can upgrade between each run.
I would have liked a visual feedback of these upgrades in UI.
Also, the fact that there is no difference between walkable/playable area and non-walkable leaded me in losing the game because I didn't realized that I was on the edge of the area.
Pixel art are nice too. Good job!
First of all congrats for creating your visual assets: player, enemy, background! It's awesome. Nice atmosphere!
The enemies seem to struggle with purchasing the player when you get to the higher level of the screen.
Also the collecting Cogs is a good idea but does that do anything once the bar is full?
Loading is a litlle bit long. Because of the way Godot seems to work with Web builds, I have to laod, on the back, all the models and SFX, otherwise, each time a new model or SFX appears on screen for the first time, player experiments a terrible lag.
About the frame rate, I've seen some people streaming it and they didn't experience that issue. Maybe the game is too demanding for your computer's possibility (and, of course, not very well optimised)...