Play game
Defend The Doors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #914 | 1.336 | 2.500 |
Theme | #951 | 1.336 | 2.500 |
Music | #957 | 0.802 | 1.500 |
Fun | #1004 | 1.069 | 2.000 |
Overall | #1013 | 1.069 | 2.000 |
Aesthetics | #1018 | 1.069 | 2.000 |
Sound | #1033 | 0.535 | 1.000 |
Story | #1033 | 0.535 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Assets from "Unity 2D RPG: Complete Combat System" and "ambientCG"
Leave a comment
Log in with itch.io to leave a comment.
Comments
I survived for something like 77.0234 seconds, thats very precise :)
Well done for submitting your game but I had the same problem with the overly sensitive mouse. But it wasn't consistent, sometimes it moved fine and other times it flipped out everywhere.
Nice work though, keep building on it.
Hmm I wonder why the mouse sensitivity is like that? This is my camera method "Look"https://imgur.com/a/ubptRxO and I would think that the sensitivity would be consistent? Maybe overly sensitive, but not inconsistent. But I know that for me it was "okay", maybe on the edge of to fast. BUT I do have a mouse where I can change my sensitivity, so I have made it a little lower. SO I guess its faster for other people and I cant see that because of my mouse sensitivity?
The rapid spinning wasn't consistent, which is strange, sometimes it was slower moving then it would move really fast. It could be in the Look function. In your Look function, you are rotating the X on transform.rotation, but rating the Y on camera.transform.localRotation.
Shouldn't you be rotating the camera on both X and Y in the same way? I'm assuming this code is on your player, so you are rotating the player on X but the camera on Y?
"so you are rotating the player on X but the camera on Y?" Well, yeah. So I rotate the y on the player with x input from the mouse, which rotates the player, with camera and anything else under the player. Then when its time to rotate up and down, you only want the camera to rotate. Not the player, just the camera. Thats why the y input rotates the camera. If you have any suggestions on a better way that would be great(I am pretty sure you could get a better working camera with Cinemachine)
Yeah Cinemachine works pretty great, but I'm afraid I rarely develop in 3D so I don't have another solution. Either way it doesn't seem like it's that that's causing it
Just played your game.
The mouse sensitivity was too high for me, I couldn't really control the player as a result.
Otherwise, you've got a shooting mechanic, the enemies do die and they break/open doors if they get the chance.
Keep going.
I wonder why that is, I guess the problem was that I have changed my mouse sensitivity with settings on my mouse, which is lower than other peoples mouse? Here is the code I use : "https://imgur.com/a/ubptRxO"