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A jam submission

SMITHEREENSView game page

Collect all cosmic junk and survive dreadful space pirates
Submitted by nadia.pixel — 1 hour, 47 minutes before the deadline
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SMITHEREENS's itch.io page

Are you participating as solo or in a team (N/A if solo)

Team

Teamwork is dreamwork✨

Team Name
SMITHEREENS

Team Members
Leader, programming, game design -- twitter.com/jack_of_all_tr zoych.itch.io/

Programming, game design -- reddit.com/user/ThunderCatOfDum (sw enthusiast)

Game art, design -- Nadia (Contact: instagram.com/nadia.pixel/)

Sound designer & Composer -- Clyph Drops (Contact: bit.ly/ClyphDrops)

Discord Username of Leader
jacklondon7

College/University (Studying or graduated)
Graduated

Nationality
All around the world

How did you get to know about GameDevUtopia

Social Media

Twitter-Instagram-LinkedIn-Facebook

Through the Stellaris Game Jam
Through Defold's community
Through itch.io
Other

What do you think of Defold
This is not our first time using Defold and we think it's the best open source game engine for 2d games.

Steam Username/ID/
76561198120217961 , 76561198092200655 , 76561199125229435

GitHub link of submission
https://github.com/Eugnee/DGJ_2024

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Comments

Jam Judge

Nice graphics. Clear instructions. The spaceship is easy to control but I would have preferred if there was more continuous movement of the ship. There is a pretty heavy deceleration as soon as you release the thrust and the ship comes to a halt quite quickly. Another thing which could probably be improved is the left and right screen edge collisions where both horizontal and vertical movement is blocked. I think it would feel better to only limit horizontal movement and let the player slide vertically along the left and right edge of the screen (i.e. only restricting movement horizontally but keeping any vertical movement).

Jam Judge

I love it!

It's a complete game for the game jam - it has nice gameplay loop, all the indication of what is happening, clear goal, nice obstacles and nice visuals!

I couldn't though get used to the steering - it looks like there are two "speeds" - slow and fast and no smooth transition between those. It is strange and somehow connected to how long you press any button, but can't say it's player friendly or even looking as intended.

Overall, it's a really great game for a 72h jam! Congrats! :)