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A jam submission

cloudskippin - jam editionView game page

a rhythm gliding music player
Submitted by strati.farm — 12 hours, 39 minutes before the deadline
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cloudskippin - jam edition's itch.io page

Results

CriteriaRankScore*Raw Score
Fun gameplay#202.6352.778
Setting, story, characters, and world#232.5302.667
Blind-friendly and with good use of audio#252.6352.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Interesting concept! Would love to see this developed further!

Submitted (3 edits)

Great concept for scrubbing through musical compositions. It’s very chill. I would enjoy if this were developed further with the full album and infinite cloud generation. I can also confirm the issue with screen reader support: it did not work for me on Windows 10 with NVDA or Microsoft Narrator.

Developer (1 edit)

Crap! That's disappointing. I will definitely be looking into this to see what I can do to improve the detection. First step is an override in settings at the very least, to force TTS on.

Thanks for the feedback! I really wanted to get clouds spawning/despawning automatically, just ran out of time to get it working.

Developer

If you try again sometime, or for anyone else reading this using NVDA. Using NVDA+S to cycle through speech mode or NVDA+Shift+Z to toggle sleep on/off while the game is running, might trigger TTS if it doesn't detect it automatically.

Submitted(+1)

Thanks for the quick reply. This did not work immediately for me, but it could be helpful for others.

Deleted post
Developer

Do you have an active screen reader? The game is supposed to automatically enable TTS features if you have a screen reader detected.

The web version might not work fully, but the downloaded versions at least should be able to read menus.

Deleted post
Developer(+1)

All it does is play through the song (same song as the menu music). The direction you go, and whether you dive or climb, plays it faster, slower or in reverse. The clicks are clouds you can fly inside and muffle the track.

It's more of a music player and game mechanic test. It was fun, and I learned a lot! I'm using those lessons directly in my current synthesizer project.

Deleted post