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strati.farm

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A member registered Apr 01, 2023 · View creator page →

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Thanks for checking it out!

Try it on a Steam Deck if you get a chance. 12 to 24 grains is usually plenty for nice synth sounds, especially if you reduce the time between particles. Higher grain counts will push limits and create weird effects, but it's harder to maintain intelligible notes (and much more demanding for both CPU+GPU). 

MIDI support and remappable controls were two big features I had to drop to make the deadline. The 'mode' dropdowns (Voice, Grain Input, Grain Position) could also have their own customization pages, but I simplified to those options until later.

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Thanks for trying it! Leaving some tips here for anyone else experiencing issues, or if you give it another go.

Some have reported issues with the launch audio settings. Click "Synulation" on the main menu, and scroll down to press the "Reset Audio" button.

Preset 1 (F1 key) is supposed to automatically play by default. F5 and F6 are other auto-play options. Did you try any of the presets?

The checkbox "Always Play Fundamental" controls whether a note is played automatically. When that's off, pitches are only activated with the keyboard or controller while menus are hidden.

All it does is play through the song (same song as the menu music). The direction you go, and whether you dive or climb, plays it faster, slower or in reverse. The clicks are clouds you can fly inside and muffle the track.

It's more of a music player and game mechanic test. It was fun, and I learned a lot! I'm using those lessons directly in my current synthesizer project.

I'm working on a synthesizer concept that is definitely boopy and whooshy. It's written in C# using Unity right now and mostly I'm looking for help with the code. The way I've planned it has a lot of creative opportunities, so if you're not a programmer there will be other ways to contribute. Get in touch if you want to hear more and figure out if it's a good fit.

If you're still looking for a team, I've (mostly) planned a synthesizer instrument for the jam. I have a rough proof of concept in Unity to step through, if you want to get in touch and discuss.

If you try again sometime, or for anyone else reading this using NVDA. Using NVDA+S to cycle through speech mode or NVDA+Shift+Z to toggle sleep on/off while the game is running, might trigger TTS if it doesn't detect it automatically.

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Crap! That's disappointing. I will definitely be looking into this to see what I can do to improve the detection. First step is an override in settings at the very least, to force TTS on.

Thanks for the feedback! I really wanted to get clouds spawning/despawning automatically, just ran out of time to get it working.

This is such a great chill lo-fi beats generator, and it generates much-appreciated fractal patterns to match what you play. All I could think about was how the heck the code is doing this magic.

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The 0.0.2c version originally had a critical performance issue. I think I addressed it for smoother playback with spatialization enabled.

If you have older hardware or a laptop, the non-spatialized versions may perform better. 

Psst: the piano song I linked above runs well, because there are fewer notes generating clouds.

There is an audience for a BVI-accessible engine to create RPGs, especially one that can handle menu UI and graphics. Extremely impressive work, not just because this is a working, feature-filled, Blind-accessible RPG built in a month. Long-term, this tool could be a huge step forward, empowering players to make the games they actually want.

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Great job! Two small points for feedback: 

  • Add a new, separate audio cue when you hit the limit for the next area, since there's no indicator for those invisible walls
  • Move the audio listener onto the player position instead of the camera. It can be fixed and always point forward, but moving next to honeycomb will make directions more obvious (I had this same issue)

Do you have an active screen reader? The game is supposed to automatically enable TTS features if you have a screen reader detected.

The web version might not work fully, but the downloaded versions at least should be able to read menus.

Hey Chris! I sent you an email with a brief summary of my concept. If you're interested, it would be great to collaborate!