The flying saucer breaks the game, and I don't see much point in using it, especially for the main game, since you only need the socks to win. The map size is too small for flying to be necessary. You can also clip objects out of the fence quite easily or get out of the map by colliding with big objects like the lock and launching out of the yard. It would be better to have the ability to pause with a key on the keyboard instead of having to click a button on the screen.
The explore mode is fun for a couple of minutes, but there isn't much to do there; it's an empty open zone. Without discovery, exploration loses its purpose and becomes an aimless endeavor.
Unlockable content is nice, but it should not overshadow the main content. Being ambitious is good, but currently, the game lacks focus and doesn't know exactly what it wants to be. Does it want to be a Sandbox with secrets or a Puzzle Adventure?
I wish you good luck in your game dev journey. Good job on submitting the game on time.
Edit: It's probably not a good idea for the player to start under a timer. If they don't know how to play, they will feel pressured to learn fast to avoid losing. A tutorial level might fix this.
Thank you for playing and unlocking the achievements, as for the flying saucer issue, it needs to fly above terrain or falls (had a fix that would bring you back onto the H pad, might be a check mark that was missed) due to time constraints, loosing half the project, salvaging it back.
The explore mode was going to have more, but ran into more issuse that had to fix or no game would be released, made some cuts.
In regular game, for the longest time the player would just go through the fence,that took a week to fix.
I do appreciate the insight on what I could include or not, the timer is stopped when you pause, had a few other issuse dealing with timing issuse to fix I just had it set active off and on.
If any item get out or fall they return to there starting position. So same with bones, key, socks (the socks can get stuck but do go back to there starting point, a matter of timing and grabbing).
A devlog on some of the process, issuse, fixes that were made, I added to show it was not smooth tailing (sailing).
A lot was under the collar of that underdog Sky.
I will take what I can improve on to make the next project or game and take it to new heights.
I wanted to add an intro with a tutorial on the controls (3d scripts can be a little fussy). Make way more item to interact with. Walks you would go on, etc.
Thank you for the feedback. I wish you the best in your game dev journey too.
Comments
Cute game.
The flying saucer breaks the game, and I don't see much point in using it, especially for the main game, since you only need the socks to win. The map size is too small for flying to be necessary. You can also clip objects out of the fence quite easily or get out of the map by colliding with big objects like the lock and launching out of the yard. It would be better to have the ability to pause with a key on the keyboard instead of having to click a button on the screen.
The explore mode is fun for a couple of minutes, but there isn't much to do there; it's an empty open zone. Without discovery, exploration loses its purpose and becomes an aimless endeavor.
Unlockable content is nice, but it should not overshadow the main content. Being ambitious is good, but currently, the game lacks focus and doesn't know exactly what it wants to be. Does it want to be a Sandbox with secrets or a Puzzle Adventure?
I wish you good luck in your game dev journey. Good job on submitting the game on time.
Edit: It's probably not a good idea for the player to start under a timer. If they don't know how to play, they will feel pressured to learn fast to avoid losing. A tutorial level might fix this.
Thank you for playing and unlocking the achievements, as for the flying saucer issue, it needs to fly above terrain or falls (had a fix that would bring you back onto the H pad, might be a check mark that was missed) due to time constraints, loosing half the project, salvaging it back.
The explore mode was going to have more, but ran into more issuse that had to fix or no game would be released, made some cuts.
In regular game, for the longest time the player would just go through the fence,that took a week to fix.
I do appreciate the insight on what I could include or not, the timer is stopped when you pause, had a few other issuse dealing with timing issuse to fix I just had it set active off and on.
If any item get out or fall they return to there starting position. So same with bones, key, socks (the socks can get stuck but do go back to there starting point, a matter of timing and grabbing).
A devlog on some of the process, issuse, fixes that were made, I added to show it was not smooth tailing (sailing).
A lot was under the collar of that underdog Sky.
I will take what I can improve on to make the next project or game and take it to new heights.
I wanted to add an intro with a tutorial on the controls (3d scripts can be a little fussy). Make way more item to interact with. Walks you would go on, etc.
Thank you for the feedback. I wish you the best in your game dev journey too.