I got 83 points, honestly I wanted there to be even more complexity levels (unless I just didn't score enough to unlock the next set). I think my success was based entirely on whether I was able to set up for gold blocks when they came or not.
It's really hard to use I blocks when you're stacked high and only have a few lines left. It's a combo of (1) the rotation from horizontal turning the block down instead of up and (2) the game canceling a rotation if there's no space, which combine to make it impossible to turn one of those from horizontal to vertical. Especially the 6x1, no chance.
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oh noooooooo
I got 83 points, honestly I wanted there to be even more complexity levels (unless I just didn't score enough to unlock the next set). I think my success was based entirely on whether I was able to set up for gold blocks when they came or not.
It's really hard to use I blocks when you're stacked high and only have a few lines left. It's a combo of (1) the rotation from horizontal turning the block down instead of up and (2) the game canceling a rotation if there's no space, which combine to make it impossible to turn one of those from horizontal to vertical. Especially the 6x1, no chance.
That's killed a couple of games ;_;
This would be a lot easier to play if the field were a little narrower, and if there were a drop shadow or at least some sort of grid indication.
Yeah, I've been considering adding a shadow-y helper like this in the near future to make things easier!
Edit: I've added it!!!
Okay, now I can actually get far enough for it to get funny and interesting.
It is literally the stuff of my nightmares. Reminds me of http://achewood.com/index.php?... and http://achewood.com/index.php?...
lol, I should add pieces in those shapes as a reference...