Play game
Chasing Moriarty's itch.io pageLink to gameplay video
https://youtu.be/Xtp7FlDVbO4
Team
Jussi Kenkkilä - Game Design
Tuure Saloheimo - Programming
Sini Haapanen - Background Art
Tools and Resources
Unity - Game Engine
Visual Studio - Programming
Inkscape - Art
BIZ UDPMIncho Font by Type Bank Co., Morisawa Inc. used under the Open Font License 1.1
Estimated work hours
40
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Comments
I figured my notes from reviewing the games might come in handy, so here's what I wrote about your game as I was playing:
Missing sound and music again, which is a shame! There’s not much to go on other than me guessing at the rules, but if it works like I think it does it’s a fun idea. I feel like the results vary massively depending on whether I get lucky in the first few turns or not, but it’s a promising start!
This reminds me of Scotland Yard. Was that an inspiration to you?
I somewhat enjoy that boardgame but there are some things there also that I don't like. Firstly, it tries to be multiplayer game but it does not feel that way because all the detectives could be easily controlled by one person. Secondly the game takes quite long compared to how many interesting decision it has. By being solo puzzle game that you can play at your own pace, your game manages to fix both these issues. I enjoyed playing your game and each time I got new information it felt an interesting question to what to do next. I also liked the narrative: the letter at the start and all the changing forms of the sentences, all written in very fitting old style English.
While playing the game I also noticed some things that ate from the full potential of this game a little. The most important being that the Moriarty AI felt quite stupid sometimes. And he should be criminal mastermind with similar intelligence level to Sherlock himself. Still in 2/4 of my games I found Moriarty by accident without having any previous clues about his whereabouts and in the other 2 I found him somewhere in the middle of the board with many connections for escaping. Finding Moriarty didn't feel like as much of an achievement that I thought it would have because of this.
If you were to continue the project further, I would have following suggestions for you to consider:
Interesting game. It was nice to try it out. If there would be more replayability I could see myself playing a game like this more.
If you have a chance to try either of the games I participated creating (DNA & Travelling Neighbors), please consider leaving at least some feedback for it. Positive or constructive are both welcome and greatly appreciated.