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grapefrukt
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Recent community posts
For me, I think the puzzles had a bit too many parts early on. There's the assembly of parts, the time limit and visually parsing the DNA "lines", it all became a bit overwhelming. It's possible a bit more time to get acquainted with each thing might help? I'm not at all sure what the fix is (if anything!), you'll know that much better than me!
I figured my notes from reviewing the games might come in handy, so here's what I wrote about your game as I was playing:
Missing sound and music again, which is a shame! There’s not much to go on other than me guessing at the rules, but if it works like I think it does it’s a fun idea. I feel like the results vary massively depending on whether I get lucky in the first few turns or not, but it’s a promising start!
I figured my notes from reviewing the games might come in handy, so here's what I wrote about your game as I was playing:
Ambitious! I do not understand the teleport dogs at all, they seem super mean! But I did beat it! The shmup at the end was a cute little reward! This could feel so much better with just a few tweaks to the camera, you can’t see where you’re going most of the time, but that’s an easy fix. Nice job.
I figured my notes from reviewing the games might come in handy, so here's what I wrote about your game as I was playing:
Worked much better than I expected it to initially. The semi broken 3d scans give a nice sense of place, they are almost better when they are more broken.
The sounds that are more ambience than anything else were the best for me.
It’s maybe a shame that the background is always white, but that’s a minor thing.
All in all, a nice experience!
I figured my notes from reviewing the games might come in handy, so here's what I wrote about your game as I was playing:
A very nice package with sound and graphics and everything in the right place. Feels nice on a phone. Perhaps the hit boxes are a bit overly eager, especially on the chocolate, but all in all very nicely put together.
It does feel like the spawns are fully random, something that ensures a more even distribution would perhaps be more fun, and it does kind of turn into a game that’s more about avoiding the bad stuff than it is about picking up the cats.
I figured my notes from reviewing the games might come in handy, so here's what I wrote about your game as I was playing:
Excellent work! Makes very good use of sound effects and music to expand the experience of the game, very nice and big too!
The unlocking of abilities that make the enemies go from obstacles to helpers was a great touch, it really did give the levels that metroidvania style “transformation”.
I would perhaps want a slightly longer invincibility period after getting hit, i got bounced around pretty good by the monkeys and the “fish” a couple of times. But all in all it was a very pleasant experience.