Play game
Cat Kingdom's itch.io pageLink to gameplay video
https://www.youtube.com/watch?v=9H-RWYyoPPE
Team
Minhee Lee -Artist
Linnea Nyman - Artist
Aleksandr Koziakov -Artist
BeomSeok Seo- Design, Gameplay
B.O Kim - Programmer, Gameplay
Jesse Lintilä - Programmer, Gameplay
Sebastian Laitila - Music
Tools and Resources
Unity 3D gameplay and programming, Clipstudiopaint, Gimp and Asprite pixel art
Estimated work hours
70
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Comments
I figured my notes from reviewing the games might come in handy, so here's what I wrote about your game as I was playing:
Ambitious! I do not understand the teleport dogs at all, they seem super mean! But I did beat it! The shmup at the end was a cute little reward! This could feel so much better with just a few tweaks to the camera, you can’t see where you’re going most of the time, but that’s an easy fix. Nice job.
Thanks for writing review! If you liked shmup part I think you might like first game I have made https://papu-games.itch.io/nippon-papu
It has three levels and survival versions of first and second levels as well. I might update it later with levels that have even more challenge than current ones.
Just tried this game and managed to beat it after a while. Here are some thoughts and comments:
Overall this was a nice jam platformer. It was fun to try it.
If any of you have a chance to try either of the games I participated creating (DNA & Travelling Neighbors), please consider leaving at least some feedback for it. Positive or constructive are both welcome and greatly appreciated.
Thanks for writing very detailed review! Health bar is now fully visible after changing viewport settings and full screen button is also easier to see on page. Red dots were placeholder sprites and blue ones were for testing purposes before bouncy balls. They were meant to be replaced, but deveIoping final level and creating browser build took some time before deadline.
I thought about making second level longer, when developing game. I agree that it could have been longer. I was actually a bit surprised how hard first level become in it´s final version. I tested a bit today, what is the best way to get past spawning dog. If you first jump towards it before dog has teleported it teleports below and then you use another jump and land on top of it and walk past of it. I tested that 6 times and so far it has worked every time. It´s a tricky part for a sure. Another way is trying to retreat, where other dogs are and jump over it, but that doesn´t always work.
You're welcome! I tried to mention everything that came to my mind hoping that at least some of the comments could be useful.
Good to know that there is at least some ways to get past the mage dog. I didn't think of either of those solutions.
And for the browser build taking too long... yes for some reason that always goes like that. Even after having done it in multiple jams already there is always something wrong with the first attempts. Now, I usually try to do the build first time on the morning of the submission dead line or even previous evening even if they game is completely unfinished, just to check that it's going to work. Then it's usually easier to do again later with the same settings.