It was easy to play and reach the goal. I think there is no huddle to play this game.
The idea of footprints on the snow is brilliant. I love it.
What about having some more stories and challenges to make some tension?
Link to gameplay video
http://discord.com/channels/369454648945278977/1044298294576291920/1052483477674659851
Team
solo
Tools and Resources
Engine: Bitsy
Engine-extension: bitsy-boilerplate and bitsy-hacks
Music:
- midi-town-theme-melody
Author: CleytonKauffman
https://opengameart.org/content/midi-town-theme-melody
- snow_city
Author: CleytonKauffman
https://opengameart.org/content/snow-city-theme
Pixel art reference:
- pixel art
Author: NaRNeRZz
https://opengameart.org/content/slimy-adventure-unfinished
- pixel art
Author: Chasersgaming
https://opengameart.org/content/rpg-mansion-tile-set-nes
Estimated work hours
30
Low-code?
On the bitsy built-in language scripts side. Some scripts' text are generated by my java program which can uniform the variables names through different sections, repeatly generate some similar sections from one template... These scripts can be written in bity editer actually, so I consider that the java generator program's coding is not a part of the game project. (a joke is that programmers always want to automate jobs but spend more time on the automation coding. Here is I coding java for generating low-code-engine's scripts.)
On the bitsy hacks scripts side. I use some published and custom hacks to implement something like iterate-loop-block, array-variable and keyboard-input, which are not supported in the original bitsy but commonly uesed in programing. These hacks and calling are codes but I think they are necessary.
License
CC BY-NC-SA 4.0
Theme
player can leave footprints in the snow land, the lake is frozen, and outdoor color is for winter, the farm fields can't use for planting, the kind of wild resource(snow yam) only appear in winter
Thanks feedback.
One future plan is the game is a goal-less game. The completed game has many farming simulation mechanisms and player just do what they like.
But in current version, the mechanisms and areas is too small, make it a goal-oriented game is better. As you said, the goal design is simple and has some problems. The second optional future plan is make it a better goal-oriented game.
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