This update is incompatible. Player should start as "New Game" although the "Continue" button maybe exists.
hundun
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The particular tutorial which using a mask layer to limit player's interaction area and show some arrows, I need more time to design and implement this, I never write this before.
A quick way may be using the current "First running Quest Board" UI, make the first several quests have some player's interaction guide description.
Losting mushroom tiles is designed(mentioned in the Enlargement [?] detals). It likes other clicker game that can "restart " the game as a new playthrough while remains some effects (unlock new type mushroom tile).
To improve the experience, (1) give a notice more clearly; (2) remain more reward aftrer enlargement, maybe old mushroom tiles convert to resources by a rule; (3) make the Enlargement can be upgraded for some effects but not "restart", until it reach the max levels then the next upgrading is meaning "restart".
Game-off-2021 was the first time I joined a online jam and learn the engine Libgdx. I submited a idle game themed bee farming.
After the 2021 jam, I developed the project and made it as an idle game framework. During the pass two years, I (or my team) made some other idle games based on the framework, even translated the framework to Unity.
In 2023, the framework come back to the GameOff as the game Idle Mushroom.
Hi, I miss the jam's deadline. May I have a late submission? Thanks.
my project:https://hundun.itch.io/grape-wine-making
Thanks feedback.
One future plan is the game is a goal-less game. The completed game has many farming simulation mechanisms and player just do what they like.
But in current version, the mechanisms and areas is too small, make it a goal-oriented game is better. As you said, the goal design is simple and has some problems. The second optional future plan is make it a better goal-oriented game.
I have read the game preservation article, and my WIP project is related to this. In the flash age, a Chinese creator made a flash version of the old game Tower of the Sorcerer. The flash version was shorter than the original, but popular between Chinese players. I have played it too. Now flash is gone, fortunately the Tower of the Sorcerer community still develops the game series in various version and MOD. Recently I found this fun game has only simple game-logic , simple control, simple texture so that I can make a Bitsy version(still needs some Bitsy-hacks) for it. I made a demo, and the further version is WIP.