Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hundun

21
Posts
7
Followers
2
Following
A member registered Oct 28, 2021 · View creator page →

Creator of

Recent community posts

This update is incompatible. Player should start as "New Game" although the "Continue" button maybe exists.

The particular tutorial which using a mask layer to limit player's interaction area and show some arrows, I need more time to design and implement this, I never write this before.  

A quick way may be using the current "First running Quest Board" UI, make the first several quests have some  player's interaction guide description.

 Losting mushroom tiles is designed(mentioned in the Enlargement [?] detals). It likes other clicker game that can "restart " the game as a new playthrough while  remains some effects (unlock new type mushroom tile). 

To improve the experience, (1) give a notice more  clearly; (2)  remain more reward aftrer enlargement, maybe old mushroom tiles convert to resources by a rule; (3) make the Enlargement can be upgraded for some effects but not "restart", until it reach the max levels then the next upgrading is meaning "restart".

A difference is there is a map allow player build many cheap lv.1 gatherer, so I restrict the gather-speed and the balance is bit hard to design. I will try to adjust the values more suitable.

updated, now research center has special  level limit 100

(3 edits)

Game-off-2021 was the first time I joined a online jam and learn  the engine Libgdx. I submited  a idle game themed bee farming

After the 2021 jam, I developed the project and made it as an idle game framework. During the pass  two years, I (or my team) made some other idle games based on the framework, even translated the framework to Unity. 

In 2023, the framework come back to the GameOff as the game Idle Mushroom.

Thanks for playing. The game release updated, the resource changing speed number and color show in UI. The UI treats CO2 and Coin equally, doesn't consider which changing is bad or good -- green for up, red for down (the color mapping may be a part of localization?).

New release fixed.

Thanks report.

The unity html export obfuscated codes, so the error stack trace seems usless. Can you describe how to reproduce it?

Our team will test game in next days, too.

Hi, I miss the jam's deadline. May I have a late submission? Thanks.


my project:https://hundun.itch.io/grape-wine-making

Thanks feedback. 

One future plan is the game is a goal-less game. The completed game has many farming simulation mechanisms and player just do what they like.

But in current version, the mechanisms and areas is too small, make it a goal-oriented game is better. As you said, the goal design is simple and has some problems. The second optional  future plan is make it a better goal-oriented game.

I nerver upload to youtube before so I upload the gameplay video to the discord project-channel. If it's necessary, I will try to upload it to some online video platform.

ok

Something about game logic details updated in the game page. The play horse's run strategy may be swich in the future version. 

Something about game logic details updated in the game page. The play horse's run strategy may be swich in the future version. The rivals have the same stats because I can control the balance easier, but it should be designed more carefully in the future version.

Something about game logic details updated in the game page. There may be something unbalanced with the functions and coefficients, which perhaps makes the BACK or TAILS run-strategy has too much bonus. But a better stats always win to the same run-strategy, right?

Something about game logic details updated in the game page. The schedule of races(with rivals) will be improved in the future version. The sprint mechanism makes your horse pulled ahead at the end.

ok, I will try to write some dev log

(2 edits)

I have read the game preservation article, and my WIP project is related to this. In the flash age, a Chinese creator made a flash version of the old game Tower of the Sorcerer. The flash version was shorter than the original, but popular between Chinese players. I have played it too. Now flash is gone, fortunately the Tower of the Sorcerer community still develops the game series in various version and MOD. Recently I found this fun game has only simple game-logic , simple control, simple texture so that I can make a Bitsy version(still needs some Bitsy-hacks) for it. I made a demo, and the further version is WIP.

Thanks for playing!

In the current version, the queen bee just a win-progress-point towards the trophy(the win). Maybe it will be useful in a future version.

Thanks for your playing and suggestions!  

The actual project schedule has less time in the UI and effect experience, they should have been better as you said.