Play game
Endless Patience's itch.io pageLink to gameplay video
https://vimeo.com/801571907
Team
Veikka Taka: Game design, 3D artist, World building
Antti-Jussi Miettinen: Programming, Game Design, Audio Effects
Aapo Pajala: Music
Tools and Resources
Tools and Resources:
Blender
Unity3D
ChatGPT
Ableton Live
Estimated work hours
40 + 15 + 6 = 61
AI Tools?
AI tools actually used:
-ChatGPT: name of the game
Tested AI tools (but not used in the end product):
Open AI point-e: Point cloud generation for 3d modelling
Blender dream textures add-on: Stable diffusion based texturing of planar and 3d objects
Procedural generation:
Geometry nodes: All 3D geometry (except character) was procedurally generated and placed in the world using Blenders geometry nodes
License
CC BY-NC-SA 4.0
Theme
The climber screams while falling.
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Comments
Interesting! Understanding the logic behind the movement took a bit of trying and I'm not sure I quite grasped it in the end, but once the gameplay started clicking, it was neat to try to tease the climber into reaching new heights. The music was also nice, and I liked the very clear presentation. It would've been nice if the game wasn't quite so zoomed out; as it is, it's quite difficult to accurately grab the limb I want, especially when doing a maneuver where most/all of the limbs are at the same grabbing point.
This is a fun little game, reminds me of QWOP! If you were to develop this further, I'd focus on UX/readability: I had some difficulties getting up my first ledge since I had a hard time telling which circle corresponded to which limb in the starting position but got it eventually. I also didn't realise that the brown/red crags cannot be grabbed onto and that created a bit of frustration. Overall, great result for a jam!
I had fun with this! I think my climber broke his legs very early though cuz I got stuck at the foot of the mountain. I'd definitely play this more if you guys decide to develop it further :)
I had fun playing this game, it ended up being kinda zen to slowly work your way up the mountain so I went up quite a way. I also thought the name of the game was genuinely really funny -- nice work GPT, though the humor belongs to you guys for choosing it! The hardest part of the game was getting off the ground at the start -- I had to restart the game several times just trying to get the player up and I thought I was going to have to give up after a while. But I kept trying and once the player was up, I had the hang of it. If you guys develop the idea further, you might think about starting the player already on a low ledge, or arranging the ledges to make it very, very simple to start -- it takes some time to get used to the "rules" of this game, e.g., how elastic the body is, how it grabs, and how it responds to movement. Nice game!