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Don't Wake Him Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 3.667 | 3.667 |
Gameplay | #25 | 3.000 | 3.000 |
Overall | #27 | 3.167 | 3.167 |
Audio | #28 | 2.667 | 2.667 |
Overall | #29 | 3.000 | 3.000 |
Fun | #36 | 2.667 | 2.667 |
Graphics | #39 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Give a brief description of your game:
Jimmy wants to sleep but alarm clocks attack him. Use the clock handles to destroy the evil alarm clocks and protect Jimmy!
What controls do you need to use?
Mouse
How did you bring the theme of Time into your entry?
You control a clock and have to protect sleeping Jimmy from alarm clocks
Anything else to add?
The game needs a lot more polishing. But the overall concept of the game should shine through
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Comments
Neat idea! I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)
Such a cool idea! Really like it. I had one game-breaking bug though! The score doesn't reset after you start a new game. I'm sure this was just a minor mistake, but it kinda ruins the whole point of a scoring system :P
I don't like that you make me use the mouse. What about moving the big hand with, say, Q and E and the small hand with A and D. Or A/D and LeftArrow/RightArrow. That way you can interact with both hands at the same time. Or, what if you couldn't move them manually at all, but instead you could change the time scale, as in how fast they go around. That would be really cool! Just put a slider that you can drag, and then multiply the turning speed by the slider value.
Other than that, really cool entry. I like that you have background music and a pause menu (you have no idea how many games I've played today with no pause menu...) and all the basic functionalities. A sound effect when you destroy the clocks and when the clocks hit the boy would be awesome though.
Good luck next game jam! :)
Baby inside the clock! Naice one. Kept me hanging in there for a while. But the gameplay lacked a lot of things. Yeah, you're right. It lacked polishing. You could've make different types of enemy alarm clocks, or given some powerups to the player.
All in all, well done and always give your best!
Hey Vippy, just played, and I'll leave some feedback here! By the way, my highscore was 82, let's see if someone can do better (I'm sure someone will do, though).
The game is very simple, and plays well, so there's not a lot to say about it I guess. As you said, the games needs more polishing, and then I believe you could iterate over and over to make it better. Anyway, I think something pretty cool to add would be if the clock hands interacted with each other: like going back on the minutes would make the hours hand go back as well, or making the hours run faster would make the minutes run even faster. I believe whis would maintain the game minimalist style but adding more depth.
For example, in some parts of my gameplay, The minutes hand (the one I was using the most) was directly opposite to a incoming clock, and the hours hand was barely protecting Jimmy from that clock. If I had to let go of the minutes hand, other clocks would them become a problem; however, if the hands were connected (as in real life), I could move the minutes hand a bit and the hours hand would move enough to destroy that incoming clock.
However, maybe that was the approach you were looking for: making the player do various rapid decisions to change which hand to focus on to keep the alarm clocks away, while also being conscient of the consequences of letting go of the current clock hand. If this was the case, then well, good job! I believe you managed to do it, and the above was just my opinion.
Good Job! You can add different levels and difficulty so it can have a little more of game play. Also you can then have two clocks where you have two people sleeping and stuff like that. Good Luck!