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Ampulheta's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #21 | 3.273 | 3.273 |
Graphics | #36 | 2.909 | 2.909 |
Overall | #48 | 2.379 | 2.379 |
Gameplay | #55 | 2.091 | 2.091 |
Fun | #55 | 1.909 | 1.909 |
Overall | #57 | 2.273 | 2.273 |
Audio | #58 | 1.818 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Give a brief description of your game:
A meditative time consuming experience
What controls do you need to use?
Mouse + Keyboard
How did you bring the theme of Time into your entry?
You keed adding Hourglasses to your collection, and can't let them run out of time.
What was the most interesting part about making the game?
Learning some new things in Unity, especially regarding making some simple 3d models, some shaders and using lightning for prettier results.
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Comments
Nice world. I included it in my Games Plus Jam compilation video series, if you’d like to check it out. :)
The gameplay is kind of confusing, good to see someone playing to notice that. you can actually get the hourglass and drop it elsewhere, spawning a new one.
Thanks for playing!
Looks good. How did you get that glow around the objects? I've been trying to find out how to do that. Do you use a custom shader?
I like the idea of the game, but unfortunately I don't get that stressed feeling I'd expect to get from this game. Maybe it's the lack of music. You should have a sound of sand falling down on each hourglass, and some alert sound when an hourglass is about to be emptied. I think that would make a big difference. Either way, cool idea, a little more polish and it would have been awesome!
Good luck next game jam! :)
I actually tried something with the sand sound. I think it would sound awesome if each hourglass had some kind of unique noisy sand falling effect. All of them adding up to a noisy sand orchestra was what I was aiming for, but since I am no sound designer, and tried this at the last day, I failed =(
As for the glow effect, most of the logic behind it is in this video:
With some minor differences to make it work with the code I had. If you'd like to I can add my code to GitHub so you can have a look!
Thanks for the feedback =)
Overall a very clean game that has a great theme. I'd be interested to see where you could run with this project!
The lighting, atmosphere, and style of the game feel incredibly polished. I enjoyed the minimalistic gameplay and I think it was a lot of fun to mess around with. The only issue I noticed was that walking into a wall with an hourglass and dropping it made it fall through the map.