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mut

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A member registered Aug 25, 2015 · View creator page →

Creator of

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i really love how this capture the feel of a game that is actually running on a terminal, reminds me of the first game i made that was like that, and it was so fast, but also very exciting to do precise jumps

damn, beautiful beautiful

really love the plundered transitions and the whole vibe, kinda feels like what a ps1 game could’ve been if that’s all we ever had

damn, really really beautiful

i found a hole in the ice and my shadow ascended to heaven while i fell and saw the stars from my many eyes and the eyes that saw me then silence then darkness then it all came back

oh yeah forgot this one has swimming in it

got it, didn’t realize the pressing enter, good stuff

all those hours making redstone circuits finally paid off

nothing is happening =(

really good

woah this is cool. crazy how the long tube dominates the whole vibe.

yes, exactly

how????

can’t get it to run, just getting a My Project.exe file =(

sick

I FUCKING DID IT

also, my high score is 33

daaamn this was wild.

i also am fascinated about this idea of using a game to control another game, took me a while to understand what was going on, but after that i started getting the hang of it. its cool how this makes you look at the space in the other game with a complete new lens, it becomes this second order space of how can i keep the paddle on top, or move it to the middle, coverting the 2d space of the tanks into this kinda rhythm-finding game. very cool

this one is such a beautiful example of having a very simple premise but that really makes both the original game shine and show something completely new. made me notice the sound of the game more than ever before. it also shines the light on how the computer is cheating even in original pong, i have to understand how to convert the visuals of the game into my own movement, the computer doens’t think of that, its completely immune to the plunder. which is really cool. i really love that how as the game progresses, it seems to smooth out the problems, but still you are operating on a vibe of where the ball might be. i would loooove to see this represented auditorily as well, really beautiful work

this might have the best ollie in videogames

P comments · Replied to hatimb00 in P comments

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P comments · Posted in P comments

really good, love once the shooting mechanic clicks and it feels like you can actually be good at it.

awesome, really really cool.

so glad to find this in the wild =)

so good, beautiful work+)

oooooo thanks. very curious about that other game !!!

you have won!

beautiful! but i counldn’t hear any sound, is it supposed to have sound?

(2 edits)

i think i beat it?

e agora José?

NO! make it more intense, make it some mega juice that makes it unberable too look at. shake the screen a ridiculous amount on a mistake (and on success) make me feel it completely

(maybe add a toggle to make sure no one gets hurt)

makes me think a lot of some flash games by orisinal where there’s this like soothing vibe but also a cute little score oriented game happening at the same time =)

thanks a lot for the kind words, glad you noticed those things, doing that within the 16 frame restriction of flickgame was pretty exciting.

danny pls let me download Garden

update

amazing

finally got around to playing this game, beautiful stuff!

but seeing this comment i couldn’t help but also go for the speedrun.

got to 10, pretty interesting, the round (clock) enemy is definitely the hardest one!

oooh, i might try doing that, been wanting to get more in touch with that community!

mama mia!

hell yeah thanks for the nice message! happy that you enjoyed it, making this game was really transformative to me, my friend d just made a fan game today about this and its beautiful.

i definitely took some poetic liberties towards the end haha but thats the way i found of playing with the rules in our heads.

=)

wooooah its public!