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Smiley Fight Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #32 | 2.889 | 2.889 |
Overall | #41 | 2.778 | 2.778 |
Design | #42 | 2.556 | 2.556 |
Visual | #54 | 2.389 | 2.389 |
Originality | #59 | 2.222 | 2.222 |
Audio | #65 | 1.000 | 1.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the most challenging part of making your entry?
Making something that fit the theme
What was the most fun part?
Playing the game
Anything else to add? (important controls, assets used, special mentions, etc)
This game is a remake of the mechanics from the fangame "Pokemon Reloaded" so give that a play if you like this one.
Controls:
WASD to move
Press "Z" to shoot
Joystick to move
"A" button to shoot
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Comments
didn't catch the recharge bit at first. Other than that I really liked it. plenty of opportunity for expansion on this as well.
simple easy took a few shots to get used to the angles in which to fire to hit the enemy.
This was fun. I feel like some SFX or camera shake would really help. James has a nice tutorial on camera shake you should check out.
Really liked it, a little clunky but still fun. Finally winning was really satisfying
As for me the game is missing some "hook" to keep you playing. Maybe optionality of shots...
the dark souls of GamesPlusJam 2021, nice work pal
Nice game, but the mechanics are a bit clunky.
:)
Hey, thanks for trying my game. Did you use keyboard or controller? And in particular, do you mean the player's movement is clunky, or shooting at the enemy, or both? Have any suggestions on how I could fix that? thanks
The movement was fine, but the shooting was a bit strange. I would suggest having your character shoot at the mouse, or a custom crosshair if using a controller.
Oh! Totally didn't think about that. Thanks man. I did it that way because I was going to add dashing too but didn't have time. I'll consider it though