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Rusty & The Arcane Machine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.250 | 4.250 |
Quirkiness | #1 | 4.500 | 4.500 |
Theme | #1 | 4.750 | 4.750 |
Use of Visual Assets | #1 | 5.000 | 5.000 |
Gameboy Soul | #2 | 4.250 | 4.250 |
Use of Music, SFX | #3 | 3.750 | 3.750 |
Fun Gameplay | #3 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I love that the names are randomly generated and the SFX feedback for fixing things was very satisfying. Congrats on diving into Godot.
How does your submission link with the theme?
I used a lot of steampunk aspects, such as colorscheme, gears, robots, steam & machinery. I took on subthemes RNGeezus as every run is determined by RNG, Less is More as there is only 1 core mechanic making the game harder as it goes on, and Time Warp as Rusty takes you back to previous problems. *Hope you took notes!*
What asset pack(s) did you use?
Asset Sources :
Godot Logo : https://github.com/godotengine/godot
Button Icons : https://kenney.nl/assets/input-prompts-pixel-16
Gears : https://opengameart.org/content/cog-sheet-2
Background Tiles : https://opengameart.org/content/steampunk-brick-new-connecting-tileset-16x16
Machine : https://opengameart.org/content/the-great-machine
Floor : https://opengameart.org/content/3-crate-textures-w-bump-normal
Menu Button : https://opengameart.org/content/lpc-interface-items-contribution-by-tempest-in-t...
Explosion Sound : https://opengameart.org/content/mechanical-explosion
Steam Whistle : https://opengameart.org/content/steam-whistle
Steam Noises : https://opengameart.org/content/steam-release-sounds
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Comments
This was really interesting! When I lost, Rusty's face being so close up was spooky XD
Heeeeeey! you've made it! Congrats!
I see you've learned shaders, animation and how to build the damn thing (on NixOS of all things)
I also see, that you didn't go for low hanging fruits like all 2d/3d system with working camera/level editor/collisions etc - basically, stuff one usually needs to build themselves.
As of the game - well, it works, few device names had me chuckle, fits them rules (10/9, colors and such), get's a bit tedious, though - might benefit from having "lives" or extra chances to put in right combo.
Hope, this experience with the engine could give you ideas on what to do and what not to do while doing engineless.