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A jam submission

Rusty & The Arcane MachineView game page

Is your brain and/or notepad up to the task of remembering how to manage the steam machine?
Submitted by Quinten — 45 minutes, 4 seconds before the deadline
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Rusty & The Arcane Machine's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2504.250
Quirkiness#14.5004.500
Theme#14.7504.750
Use of Visual Assets#15.0005.000
Gameboy Soul#24.2504.250
Use of Music, SFX#33.7503.750
Fun Gameplay#33.2503.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I love that the names are randomly generated and the SFX feedback for fixing things was very satisfying. Congrats on diving into Godot.

How does your submission link with the theme?
I used a lot of steampunk aspects, such as colorscheme, gears, robots, steam & machinery. I took on subthemes RNGeezus as every run is determined by RNG, Less is More as there is only 1 core mechanic making the game harder as it goes on, and Time Warp as Rusty takes you back to previous problems. *Hope you took notes!*

What asset pack(s) did you use?
Asset Sources :

Godot Logo : https://github.com/godotengine/godot
Button Icons : https://kenney.nl/assets/input-prompts-pixel-16
Gears : https://opengameart.org/content/cog-sheet-2
Background Tiles : https://opengameart.org/content/steampunk-brick-new-connecting-tileset-16x16
Machine : https://opengameart.org/content/the-great-machine
Floor : https://opengameart.org/content/3-crate-textures-w-bump-normal
Menu Button : https://opengameart.org/content/lpc-interface-items-contribution-by-tempest-in-t...
Explosion Sound : https://opengameart.org/content/mechanical-explosion
Steam Whistle : https://opengameart.org/content/steam-whistle
Steam Noises : https://opengameart.org/content/steam-release-sounds

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Comments

Submitted

This was really interesting! When I lost, Rusty's face being so close up was spooky XD

Submitted(+1)

Heeeeeey! you've made it! Congrats!

I see you've learned shaders, animation and how to build the damn thing (on NixOS of all things)
I also see, that you didn't go for low hanging fruits like all 2d/3d system with working camera/level editor/collisions etc - basically, stuff one usually needs to build themselves.
 
As of the game - well, it works, few device names had me chuckle, fits them rules (10/9, colors and such), get's a bit tedious, though - might benefit from having "lives" or extra chances to put in right combo.

Hope, this experience with the engine could give you ideas on what to do and what not to do while doing engineless.