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Enweave

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A member registered Feb 09, 2023 · View creator page →

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Thanks for checking it out!

Yeah,  balance is a whack and boss is too easy - as always, I spent most of the time making features, while tuning them numbers is important task too.

About caps - turns out, it's even worse, lol - game also does not accept input if you use multiple language layouts and try to play while non english is currently on. so embarassing, gotta fix that too, lol

Thanks for playing!

lemme answer some of them questions:
- friendly fire: kinda-sorta. Upon death mines launch both types of projectiles, one of which can damage other enemies.
- color limit: no shaders were used, just css and sprites, which means that it's possible that there are color beyond palete due to artifacts or browser/extensions styles.

also thanks for keeping exploit tradition)

So, this looks like a beginning of something fun, the vibe, the colors is there. But. seems like, not much in terms of mechanics - walked around town, got to around 500 score an quit. I there a chance that I missed something?

So, this looks like a beginning of something fun, the vibe, the colors is there. But. seems like, not much in terms of mechanics - walked around town, got to around 500 score an quit. I there a chance that I missed something?

As far as irl cats go - game is pretty realistic - you run around, make noise, drop stuff.
Liked selection of color palettes too!

As far as irl cats go - game is pretty realistic - you run around, make noise, drop stuff.
Liked selection of color palettes too!

Looks sweet

Looks sweet!
Me sad too that it's not a game, though

Heeeeeey! you've made it! Congrats!

I see you've learned shaders, animation and how to build the damn thing (on NixOS of all things)
I also see, that you didn't go for low hanging fruits like all 2d/3d system with working camera/level editor/collisions etc - basically, stuff one usually needs to build themselves.
 
As of the game - well, it works, few device names had me chuckle, fits them rules (10/9, colors and such), get's a bit tedious, though - might benefit from having "lives" or extra chances to put in right combo.

Hope, this experience with the engine could give you ideas on what to do and what not to do while doing engineless.

Heeeeeey! you've made it! Congrats!

I see you've learned shaders, animation and how to build the damn thing (on NixOS of all things)
I also see, that you didn't go for low hanging fruits like all 2d/3d system with working camera/level editor/collisions etc - basically, stuff one usually needs to build themselves.
 
As of the game - well, it works, few device names had me chuckle, fits them rules (10/9, colors and such), get's a bit tedious, though - might benefit from having "lives" or extra chances to put in right combo.

Hope, this experience with the engine could give you ideas on what to do and what not to do while doing engineless.

Yeah, "turrets" have no pattern, they just shoot you with some random spread.
There are ways to avoid them almost everywhere except for the final boss:
- hiding behind a barrel you that can push
- just run past them
- use audio cues to not spawn them in a first place
but those things are not communicated well, unfortunately, so it's my bad.

But, I think you won the game in a meta way by finding all the dependencies you need to install make it run, for which you have my huge respect. Thanks for playing!

Omg, the next option would be to download a source and build the game on your end, lol.

Again, thanks for sharing the problem.

I'd like to reproduce that, so may I bother you to share your OS version and Build number? https://learn.microsoft.com/en-us/windows/client-management/client-tools/windows...

If you don't feel okay with sharing it here (which I can totally understand) you can DM me in jam's discord (@enweave)

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Oh, bummer. Thanks for catching it.
Included UEPrereqSetup_x64.exe in downloads - would you mind installing it and trying to run the game again?

Here's what inside prereqs:
https://dev.epicgames.com/documentation/en-us/unreal-engine/hardware-and-softwar...

Very neat 4 color sidescroller!

Spaceship DUI simulator)

Looks gorgeous, has rebindable controls, game save, zoom levels - i mean, very feature complete for a jam game. 

However:
- rn sometimes it's hard to tell where you can or cannot use chroma jump.
- Hidden wall effect, personally, could be easily misunderstood for screen tearing. 

Anyway, nice job, folks!

Relatable, I've been telling myself same thing for the last few jams)

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Liked the presentation, sound design and presence of a story. Loved very forgiving coyote.

Few things I think, might help make this game even better:

- Given the current jump speed, slightly reduced camera lag would help.
- As it was said on Progz's stream a few times, spike sprites should stand out a lil more - rn they're somewhat hard to notice
- My personal - font used in dialogue/notes is hard to read. I understand, that choosing the current one might  have felt right to complement pixel-art  aesthetic, but rn it feels jarring.

Great job otherwise!


[edit - typos]

Very well put together! Had real fun with it! (played jam version)
The last level broke my brain and itself, lol:



But I got through it eventually.

Nice job with the game!

Cool twist on classics with neat graphics.
Sound design is very fitting too. 

Got to 2nd level)

My only problem is that for a game where player is expected to die a lot, transition times of game over screen, level title screens can be greatly reduced (or even made skippable on button press)

Amazing art style, cool design elements!

But, somewhat hard to play for the wrong reasons. I believe, game would greatly benefit from:
- coyote time, ofc
- given the current level design, mainly distances between platforms, camera better be zoomed out 

So, the presentation is neat, sound and music are nice.
But the gameplay itself is confusing, though - I must be missing something.
1) Right click to join does not work - game starts by itself.
2) After I "kill" all them fruits and veggies - game goes back to lobby, and when it launches again - it's just the same level.
3) Sometimes, level ends for no reason.

Liked sound design, graphics and simplicity. 
But, sometimes air control stops working.

Thanks for checking it out!

We've removed backtracking through portals. Going back to hub is still possible through a button in a menu,.
Ball enemy 's damaged was reduced and it's hitbox increased in size.

Thanks for playing! 

Thanks for checking it out!
Can agree on `unclear` part - tutorial was slapped together in a last days and was not tested on folks outside of the team.

Cool usage of Mbira(?).

Mad respect for using real instruments! Very cohesive and intentional thing you've made.

Sorry, I had to do it:



Not sure if this track qualifies for Super-Challenge, but it still sounds surprisingly musical considering it was procedurally generated.

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Sorry, I had to do it:



Not sure if this track qualifies for Super-Challenge, but it still sounds surprisingly musical considering it was procedurally generated.

Liked how you made kick drum kinda work in the middle part. Eerie vocals sound cool too.
But, pulse arpeggio starting at 1:18 feels a lil out of place though.

They be vibing!


Liked how you made kick drum kinda work in the middle part. Eerie vocals sound cool too.
But, pulse arpeggio starting at 1:18 feels a lil out of place though.

My kind of vibe! Dark and menacing, especially "The Journey"! 

My kind of vibe! Dark and menacing, especially "The Journey"! 

Thanks!

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Great job on using real instruments and daring Super-Chalenge! Loved guitar solo on "On Your Shoulders".
I think, all 3 of the tracks might really benefit from shaker here and there (should work fine when reversed) and some dynamics at pad department.

(1 edit)

Great job on using real instruments and daring Super-Chalenge! Loved guitar solo on "On Your Shoulders".
I think, all 3 of the tracks might really benefit from shaker here and there (should work fine when reversed) and some dynamics at pad department.

Thanks for checking it out!

Apart from drum swells on a reversed part, sound chill and full.

Apart from drum swells on a reversed part, sound chill and full.