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Enweave

176
Posts
14
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34
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A member registered Feb 09, 2023 · View creator page →

Creator of

Recent community posts

Surreal experience. Nice Idea with adding new instrument for each new dimension.

Very cool spin on 2048!

This is so unhinged, I loved it.

Oh, but it ended so abruptly) Nice job, nevertheless

Loved the vibes, would appreciate mouse sensitivity setting

sry, I don't know unity. Maybe, (since it's a browser pixel art game) set resolution to some fixed numbers?

Loved Triceratops guy VA, fun premise.
A spawn effect upon dropping an egg would be nice.

Also, I think I got softlocked in a dino room - could not find the way out.

screenshot

Loved the visuals and cutscenes. Cute lil game overall.


just letting you know that zooming browser somewhat breaks the image <

Went at it like a pro))

Game needs objectives, though)

Could you beat that?))))

Me egg got stuck in the catwalk!
Had fun, though. Played with 4 other folks.

Congrats on submission! 

Sprites look cool, combat needs work though!

Loved the funny VO, also - from swatter to rockets - that escalates quickly!

Not sure if it's extermination game or a pyromania sim!

Cuz ofc you did, lol)

Congrats on submitting! Office monotony vibe's on point, even stuped printer does not always work (though, would be nice to have some indication)

Also, I hope you game get's indexed soon!

Skill issues all around me! Could not get past road on a way home, though, had fun with the game overall!

Neat spin on chrome dino game!
I think, it would benefit from procedural elements/a way to make more levels with increasing difficulty.

Also, appreciate the options to disable CRT

Neat spin on chrome dino game!
I think, it would benefit from procedural elements/a way to make more levels with increasing difficulty.

Also, appreciate the options to disable CRT

Daaaamn, boiii, that seagull is a menace)


Had me chuckle a few times! 
Would benefit from reassignable controls (ctrl/alt in browser is bad idea) and simple challenges like "sh#t on 10 people in 20 seconds" or so)

Thanks for checking it out!

About Axe dude - yeah, 4 some reason, at the current build he be striking down when player is only on the right side from them (left side works fine),
which is utterly bizarre, cuz they use same code as sword dudes - and they be fine. 
Thanks for reporting.

Impressive how much you've managed to make in 2 weeks - art, mechanics, loved it.

My only 2 nitpicks would be like:
1) different  infection soundfx for different creatures, 
2) uninfected scientists just vibing and not moving there looks a bit unimersive, maybe give em phones/tablets so they be like so preoccupied)

Simple at the core, but very stylish and impressive overall. Awesome work!

Vibey game,  spent half an hour with it trying to get best army.
Loved art and music, about gameplay - well, too sad you can't get info about upgrades/complete sword while assembling army/smithing - so, it's hard to make informed decisions.

Also, I see you've made a lot of cool effects, but currently it's hard to take advantage of them - bigger damage/health seems to always win.

Vibey game,  spent half an hour with it trying to get best army.
Loved art and music, about gameplay - well, too sad you can't get info about upgrades/complete sword while assembling army/smithing - so, it's hard to make informed decisions.

Also, I see you've made a lot of cool effects, but currently it's hard to take advantage of them - bigger damage/health seems to always win.

Thanks for playing!

Sup! What are the odds)

Sæll Óðinn!
Very cool art and premise, Also, enjoyed art section of  gdd.

Too sad you've encountered a bug at the last minute .

Thanks you!

Thanks for playing! 
Yeah, it turned out really short cuz, I've overscoped  with subsystems (like, player was supposed to also mix elements, like fire for head and water for body which would give ghost form ability)  - so did not leave myself time to make enough levels.

About controls (which are rebindable btw) would you mind elaborating a lil more?
Like, a is default scheme hard to use or its movement that gives you trouble?

This is how I far I got.



Liked presence of dialogue and silly premise, very cute.
The gameplay itself - not so much - found out that as long as you move - you won't get hit.

Good job, nevertheless!



turrets go brrr!

spent too much time glitching hammer man out of his window, lol.

Very creative entry, nice job!

Thanks for checking it out!

Thanks for checking it out!

Yeah,  balance is a whack and boss is too easy - as always, I spent most of the time making features, while tuning them numbers is important task too.

About caps - turns out, it's even worse, lol - game also does not accept input if you use multiple language layouts and try to play while non english is currently on. so embarassing, gotta fix that too, lol

Thanks for playing!

lemme answer some of them questions:
- friendly fire: kinda-sorta. Upon death mines launch both types of projectiles, one of which can damage other enemies.
- color limit: no shaders were used, just css and sprites, which means that it's possible that there are color beyond palete due to artifacts or browser/extensions styles.

also thanks for keeping exploit tradition)

So, this looks like a beginning of something fun, the vibe, the colors is there. But. seems like, not much in terms of mechanics - walked around town, got to around 500 score an quit. I there a chance that I missed something?

So, this looks like a beginning of something fun, the vibe, the colors is there. But. seems like, not much in terms of mechanics - walked around town, got to around 500 score an quit. I there a chance that I missed something?

As far as irl cats go - game is pretty realistic - you run around, make noise, drop stuff.
Liked selection of color palettes too!

As far as irl cats go - game is pretty realistic - you run around, make noise, drop stuff.
Liked selection of color palettes too!