Surreal experience. Nice Idea with adding new instrument for each new dimension.
Enweave
Creator of
Recent community posts
Impressive how much you've managed to make in 2 weeks - art, mechanics, loved it.
My only 2 nitpicks would be like:
1) different infection soundfx for different creatures,
2) uninfected scientists just vibing and not moving there looks a bit unimersive, maybe give em phones/tablets so they be like so preoccupied)
Vibey game, spent half an hour with it trying to get best army.
Loved art and music, about gameplay - well, too sad you can't get info about upgrades/complete sword while assembling army/smithing - so, it's hard to make informed decisions.
Also, I see you've made a lot of cool effects, but currently it's hard to take advantage of them - bigger damage/health seems to always win.
Vibey game, spent half an hour with it trying to get best army.
Loved art and music, about gameplay - well, too sad you can't get info about upgrades/complete sword while assembling army/smithing - so, it's hard to make informed decisions.
Also, I see you've made a lot of cool effects, but currently it's hard to take advantage of them - bigger damage/health seems to always win.
Thanks for playing!
Yeah, it turned out really short cuz, I've overscoped with subsystems (like, player was supposed to also mix elements, like fire for head and water for body which would give ghost form ability) - so did not leave myself time to make enough levels.
About controls (which are rebindable btw) would you mind elaborating a lil more?
Like, a is default scheme hard to use or its movement that gives you trouble?
Thanks for checking it out!
Yeah, balance is a whack and boss is too easy - as always, I spent most of the time making features, while tuning them numbers is important task too.
About caps - turns out, it's even worse, lol - game also does not accept input if you use multiple language layouts and try to play while non english is currently on. so embarassing, gotta fix that too, lol
Thanks for playing!
lemme answer some of them questions:
- friendly fire: kinda-sorta. Upon death mines launch both types of projectiles, one of which can damage other enemies.
- color limit: no shaders were used, just css and sprites, which means that it's possible that there are color beyond palete due to artifacts or browser/extensions styles.
also thanks for keeping exploit tradition)