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A jam submission

Knyttle ScreenView game page

It's just the title screen from "Knytt Stories"
Submitted by exelotl (@exelotl) — 3 minutes, 40 seconds before the deadline
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Play title screen

Knyttle Screen's itch.io page

Results

CriteriaRankScore*Raw Score
Title Screen Appeal#64.1404.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type of submission

Other

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Comments

This is beautiful!

Jam Host

i really like the vibes of this! simple but amazing

spinny circle, hehe

Submitted

Some modern UI looks come to the GBA. I don't exactly know what I'm looking at but that's damn satisfying.

Submitted

I didn't expect much based on the screenshot, but I was entranced when I started the game. I can't stop clicking the Play button to watch the sprites move around! It would be cool to speed up the spinning by holding L+R or something.

Changing the palette was a good move, the green is pleasant.

Thank goodness for the tutorial, or I wouldn't have known how to exit the tutorial!

Jam HostSubmitted(+1)

I felt mesmerised for a few moments when I first saw the sprites dancing around. I also had fun imagining what the game behind the title screen might be like.

Host

Effective spritework. Looks great

Submitted

This is awesome, and smooth as butter! 

I hope this is some kind of thinky puzzle game involving orbits. The music and the visuals match each other well. 

Is each dot it's own sprite?

I really don't like the text font, and the plain grey buttons bottom. I realize it is probably more functional than anything at the moment, but it looks like a Windows 98 error screen. 

Developer

Thank you! Yes, I actually had to sacrifice a few dots because I ran out of sprites (my method of rendering text is pretty sprite hungry too).

This is based on an old freeware PC game called Knytt Stories (a chill ambient platformer where anyone can make their own levels), which is why the buttons and stuff look like they do.  The font is just a default Tonc one but I kept it because it looked "close enough" and I didn't have time to find anything better ^^

But... hmm, making a game inspired by the title visuals themselves is an interesting concept... maybe I should've done that all along!