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SS6PlayerForGBA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #15 | 3.143 | 3.143 |
Graphics | #23 | 2.571 | 2.571 |
Overall | #26 | 2.143 | 2.143 |
Polish | #27 | 2.000 | 2.000 |
Audio | #31 | 1.000 | 1.000 |
Originality | #37 | 2.000 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This really isn't much more than a demo. The engine itself is fine, and it could be used for things like a visual novel, but the ROM itself isn't very interesting.
- Awesome to see a skeletal animation system in action on the GBA - though it seems very taxing for the hardware (due to heavy use of floating point maths, sinf/cosf etc.) It would be great to see a more optimised solution explored in the future!
- Cool animation system tech demo.
Repository URL
https://github.com/laqieer/SS6PlayerForGBA
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Comments
Nice demo! Do you think this could be used in a game, or is it too resource heavy?
I think it may be used in a game after some optimization.
Cool tech demo