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µCity Advance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 3.714 | 3.714 |
Overall | #4 | 4.000 | 4.000 |
Polish | #4 | 3.714 | 3.714 |
Technical | #6 | 3.857 | 3.857 |
Originality | #9 | 3.571 | 3.571 |
Graphics | #15 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A staggering amount of depth in such a compact form! I'm pretty terrible at it - after reading through the manual and messing with the examples I still can't find a way to grow my town without running out of money. Remind me never to run for mayor!
- Great city building game, very polished.
Repository URL
https://github.com/AntonioND/ucity-advance/
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Comments
sadly doesn’t run in TempGBA emu (works in mGBA though)
I've been told it doesn't work in gpSP either. No clue, really. It works even in my GiiBiiAdvance, and it's not the most accurate emulator out there...
Nice little sim game.
Though in my city, a fire started, and despite having a firestation, the fire basically wiped out a good portion of the city, and the firecrew did nothing. Was I supposed to activate them somehow? Or are they supposed to respond on their own?
Yeah, the trick there is to demolish everything around the fire. I was going to implement something like in the original Sim City, where you can put firemen on the map, but I didn't have time for this kind of things.
Also, you can disable disasters in the pause menu.
I saw the disable, but yeah, I was more just scratching my head wondering why my firemen weren't dashing to the blaze :)
It is really good and very polished considering the time constraints
Thanks! I'll keep this in mind if I decide to work on it a bit more in the future.