Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

µCity AdvanceView game page

City building game for Game Boy Advance
Submitted by skylyrac — 1 day, 22 hours before the deadline
Add to collection

Play game

µCity Advance's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.7143.714
Overall#44.0004.000
Polish#43.7143.714
Technical#63.8573.857
Originality#93.5713.571
Graphics#153.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Great city building game, very polished.
  • A staggering amount of depth in such a compact form! I'm pretty terrible at it - after reading through the manual and messing with the examples I still can't find a way to grow my town without running out of money. Remind me never to run for mayor!

Repository URL
https://github.com/AntonioND/ucity-advance/

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

sadly doesn’t run in TempGBA emu (works in mGBA though)

Developer(+1)

I've been told it doesn't work in gpSP either. No clue, really. It works even in my GiiBiiAdvance, and it's not the most accurate emulator out there...

Submitted

Nice little sim game.

Though in my city, a fire started, and despite having a firestation, the fire basically wiped out a good portion of the city, and the firecrew did nothing. Was I supposed to activate them somehow? Or are they supposed to respond on their own?

Developer(+1)

Yeah, the trick there is to demolish everything around the fire. I was going to implement something like in the original Sim City, where you can put firemen on the map, but I didn't have time for this kind of things.

Developer

Also, you can disable disasters in the pause menu.

Submitted

I saw the disable, but yeah, I was more just scratching my head wondering why my firemen weren't dashing to the blaze :)

It is really good and very polished considering the time constraints

Developer(+1)

Thanks! I'll keep this in mind if I decide to work on it a bit more in the future.