I kept walking horizontally and was ready to say "ok, that's the game" till I found out the forest and the actual play :)) That's a very ingenious concept to use sounds to localize enemies. I didn't pay attention while playing, but have you also done the 3D audio thing?
Play game
Kankandara no Mori(Forest of the Kankandara)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #9 | 2.921 | 3.200 |
Originality | #13 | 3.286 | 3.600 |
Overall | #20 | 2.556 | 2.800 |
Graphics | #23 | 2.191 | 2.400 |
Technical | #23 | 2.008 | 2.200 |
Polish | #23 | 2.191 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- While this game is a little rough around the edges, the horror elements are really well done - I've never seen panning be used as an essential aspect of a GBA game before! The forest entrance is really hard to find, I almost missed it.
- Finally a scary game on GBA. I found it surprisingly intuitive and especially like the the way the game teaches the player without having to be explicit or throw textboxes at you.
- The character gets a bit stuck when walking close to the walls, and it's hard to tell at the beginning where to go because the graphics are too basic.
- Great experience! Forest is really scary, specially when you only see your character. However: * The forest is hard to find, you have to walk out of bounds to see the door. * Character sometimes get stuck when it shouldn't. * Sometimes, an enemy appears just in front of the character without hearing it first. With a bit more work it could become a great game.
- Liked the use of sound
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Tags
Survival
Leave a comment
Log in with itch.io to leave a comment.