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Attack on Voxelburg's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #1 | 4.500 | 4.500 |
Graphics | #3 | 4.167 | 4.167 |
Overall | #5 | 3.833 | 3.833 |
Polish | #7 | 3.500 | 3.500 |
Originality | #14 | 3.167 | 3.167 |
Audio | #20 | 1.000 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great entry! The voxel engine is impressive. In particular, camera 2D rotation is very smooth, it looks great. I guess you are rotating the hardware background to do that :) However, it's a shame that lack of audio, moving enemies and a map make this entry more like a tech demo than a full game. It would be great if you could keep working on it, because if you have made this entry in 2 weeks, you could make something special with a bit more time. Awesome title, by the way :)
- A very smooth and technically impressive 3D entry! The controls are comfortable and the gameplay is enjoyable, until you get to the last enemy, at which point the genre shifts to horror (who knows when you'll find it, or if it will find _you_ first??) :P A mixed bag in terms of polish - there are a few bugs and missing QOL features, but the palette selector is a wonderful addition!
- Zoom on turning was a little disorientating, but technically great
- Very impressive technically. This is easily one of the best looking 3d games I have seen for GBA. Really hoping you have time in the future to keep working on it.
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Open Source Repository URL
https://github.com/MutantStargoat/voxelburg
Tags
Action
Shooter
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Comments
Thank you. I wanted to add some kind of indication of nearby enemies, like a radar or something. But I ran out of time before I got to it.
I still wonder how people do 3D on the GBA. Very nice game and most probably a lot of engineering behind it. What especially caught my attention was the option to change the color scheme depending on the system that's playing the ROM. Very clever!
Thank you. The bitmap modes of the GBA make it relatively straightforward to do software 3D rendering. But it takes some effort to make it run fast enough.
Ooh I love the graphics
Well done :)