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Sys*Crusher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #3 | 4.333 | 4.333 |
Overall | #4 | 4.167 | 4.167 |
Graphics | #6 | 4.000 | 4.000 |
Originality | #9 | 4.167 | 4.167 |
Technical | #12 | 3.500 | 3.500 |
Audio | #14 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Good entry! It could become a great game with more content and variety: the biggest drawback of the game is that it gets repetitive after a while. Some notes: - Graphics are great! I especially like the backgrounds. - Music can get a bit repetitive after a while. - Menus look and feel nice. - It's a shame that there's no how to play scene inside the game, that you have to look at the txt file. - Maybe it would have been good to allow to take multiple contract same time to have more variety.
- Great work for a jam game! If you keep working on it, I think it could be even better with more varieties of enemies!
- Really damn good! Enticing game loop with a fun risk/reward element (go straight for objective vs. take a detour to get more money while your 'wanted' meter raises), lots of variety in both upgrades and objectives. I had such a great time with this!
- Very polished game with many powerups and missions! However, it’s hard to aim the enemies
- You have a very well implemented and tightly designed core gameplay loop with an excellent old-school hacker aesthetic. The controls are simple and responsive and there's a decent amount of depth in the strategy required to fully explore the systems by going back and forth between reducing the alert level and completing tasks before ICE hunts you down. I'm not sure if it's intended but the yellow orb tended to come out when the alert level was one bar below the top instead of at the top so it was a bit unclear on how close I was to maximum alert. But that's really the only issue I encoutered.
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Tags
Action
Shooter
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Comments
oh pls! Work on it after the jam! I really love it 😍
I like the gameplay loop, the grafics and the music! That's so cool.
I don't have any big plans, but I may make more bug fixes and balance adjustments if I get feedback. I'm glad you like it!
Sunk way too much time into this last night and got to rep level 5. Really good stuff! The presentation is slick and it's fun learning how the different "nodes" are set up as you get to grips with the gameplay. I had a great time with it, even if I started feeling a bit OP after putting enough cash into upgrades lol
I almost didn't get to play it though! The first time I tried it, I had the "Quick Boot" setting enabled on my Everdrive, which skips the GBA BIOS. Unfortunately the Everdrive seems to leave a bunch of leftovers in memory... when I started a new save, the game apparently wrote uninitialized values to the save data, and anytime I tried to "Load Software" or "Enter Cyberspace" it crashed trying to index something with a garbage-value negative number. To fix it, I had to disable Quick Boot and start a new save so the correct values were written to SRAM.
That's mostly Everdrive's fault though, to be clear; I've had issues with Quick Boot on a few jam entries, but you can hardly blame them when the memory starts in a specific state in pretty much every other conceivable GBA hardware/emulator setup :p
Sorry for the ramble about a stupid technicality 😅 Just wanted to explain what happened for the benefit of anyone else with the same issue. Nice work!!
TIL the initial values of an std::array of an enum class type are not defined! Had to explicitly initialize it with a {} (empty braces) to set it all to the first/zero value. I can post a fixed ROM shortly.
I'm glad you enjoyed the game!