A fun concept for a puzzle and/or puzzle game. The uniquely created spritework is incredible. The thought of encountering that *spoiler removed* at the end in some kind of Zelda-esque game got me really excited to see what else you'll come up with.
Thank you very much :) at the moment I don't have much time. I have ideas in mind but I'm waiting for version 3 of gb studio to play with parallax ... thank you again for your feedback
Woah, how did you get so many actors? I looked at the tutorial, but he had things built into the background. in your game your have whole parts of the room changing!
Thanks a lot ! It was easy but very long to set up.
You need, a big background
See pictures below : every part of the background is divided in triggers.
At the beginning you insert your 9 blocks actors in the scene (limit is 10 but 1 is the reward, so you can use only 9 for the blocks).
Each time the player is in a specific place, he will activate a trigger and will thus move blocks (not all, only half the blocks, for example actors 5-6-7-8 in the top-center in pink ). In some place, a block is a simple image drawn in the background with a collision on it.
I hope that can help you (and others) to make great games !
Comments
A fun concept for a puzzle and/or puzzle game. The uniquely created spritework is incredible. The thought of encountering that *spoiler removed* at the end in some kind of Zelda-esque game got me really excited to see what else you'll come up with.
Thank you very much :) at the moment I don't have much time. I have ideas in mind but I'm waiting for version 3 of gb studio to play with parallax ... thank you again for your feedback
Woah, how did you get so many actors? I looked at the tutorial, but he had things built into the background. in your game your have whole parts of the room changing!
Thanks a lot ! It was easy but very long to set up.
You need, a big background
See pictures below : every part of the background is divided in triggers.
At the beginning you insert your 9 blocks actors in the scene (limit is 10 but 1 is the reward, so you can use only 9 for the blocks).
Each time the player is in a specific place, he will activate a trigger and will thus move blocks (not all, only half the blocks, for example actors 5-6-7-8 in the top-center in pink ). In some place, a block is a simple image drawn in the background with a collision on it.
I hope that can help you (and others) to make great games !