I saw your Fiverr. At some point, when I have some spare scratch, be prepared to compose the most epic RPG intro ever made! I'd love to source you for the entire project eventually.
ferrethallstudios
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Best Way: Open the included files in GB Studio and make your game around them, using, copying and modifying the existing scenes to fit your game.
2nd Best Way: Copy the scene, paste it in your existing game. Certain variables and such are already used, so you may have to work some things.
Worst Way, but possibly also best: Just use as a reference for your own work.
I believe the build you submitted was a testing one, as it immediately began in a battle rather than starting through the tutorial. The art style is incredible, it's really unlike much else I've seen, but it suffers a bit in the control/accessibility area. Really solid, though, and escited to see more work from you in the future.
Hey guys! Name's Andrew, and I'm currently working on a game for the Game Boy Color! Growing up I always had a craving for an RPG on Game Boy that scratched a very specific kind of itch. I played Pokemon, Quest, Final Fantasy Legends 1-3, the Zelda games, but none of them quite did what I wanted. What I wanted was a game with seemingly infinite replayability, since we were very poor and whatever game I had had to last for a very long time. It needed to have discovery, since if you're not experiencing something new, there's no real reason to continue playing. And it needed to have a good story. I began writing ideas for PageTurner almost 20 years ago in high school. The way the game works is by remembering many of the answers and choices you make at the beginning of a game, and using them to influence experiences you'd have in the future. Make a friend? They may come back later to help. Make an enemy? You may see yourself facing them down as the big bad at the very end. The game is still currently in the Alpha stage. What this means is it's currently limited to the beginning "Dream Scenario", where you can explore to your heart's content, making choices that will eventually influence the beginning and general flow of your quest. At the moment when you're done, your only option is to die and have the enigmatic Man in Red recant your choices back to you. Soon, though, after you've made enough choices you'll be able to wake up in the real world, with the decisions you've made influencing the game proper. I hope you'll all give it a try, and you leave me some ideas or complaints in the comments. Thank you very much! And STAY ON THE CROSSWALKS!!!
I downloaded this on a whim in order to expand my number of useable assets. I did NOT expect 200,000 new assets at my disposal from one free download! Good gods, man! Throwing you a tip the SECOND I have some spare cash! Be sure to check out my game PageTurner to see how I'll be using them!
I thought from the picture they seemed a little hi-res. These were advertised as 8BIT, but the second I opened it and saw the color gradients I knew that there's no way these are 8 bit :( I feel ever-so-slightly ripped off, since using these would take an amount of editing beyond recognition, but I'd totally be willing to just purchase a similar pack that actually is 8-bit resolution.