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tononyto

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A member registered Jul 25, 2021 · View creator page →

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Thanks :)

Yeah I understand you so much it's so sad :(

Thanks for your support !  

Unfortunately I cannot continue this project for the moment but if one day I continue and finish that, you have to keep your promise :)

Done :)

Done.

I hope you will enjoy :)

Thanks a lot for your comment :) 

Thank you very much :) at the moment I don't have much time.  I have ideas in mind but I'm waiting for version 3 of gb studio to play with parallax ... thank you again for your feedback

Thanks a lot   :) ! 

Thanks a lot ! 

Avec plaisir ;)

Je suis tombé dessus par hasard via un post sur Facebook de "Blog2geeks"  

Très beau travail à vous 2 ! La musique, le graphisme et les jeux sont vraiment bien j'aime beaucoup :)

Thanks a lot !  It was easy but very long to  set up. 

You need, a big background 

See pictures below : every part of the background is divided in triggers.

At the beginning you insert your 9 blocks actors in the scene (limit is 10 but 1 is the reward, so you can use only 9 for the blocks).

Each time the player is in a specific place, he will activate a trigger and will thus move blocks (not all, only half the blocks, for example actors 5-6-7-8 in the top-center in pink ). In some place, a block is a simple image drawn in the background with a collision on it.



I hope that can help you (and others) to make great games !

Thanks,  I am glad you liked it  !

Thanks a lot :)

Thanks for reporting that. 

Indeed, sometimes (1/4) for no reason the boss suddenly stops and stucks (we can still exit by going left and come back to fight) I think there is a piece of code to  review at the level of the loop

Thanks a lot for your feedback  :)  

Thanks !!!

Yeah Termina because at the beginning I made a game mixing SM64  + Majora's Mask + others games  (Fr language)

See : 

https://youtu.be/V_X4Q3n3hpA

and this one

there was 2 level :

Termina  and Bob-omb Battlefield adapted for Link (Link Awakening,...)

I abandoned the project for a moment

But having the castle and seeing your project, I was inspired to make a demake of sm64 

I like everything !!!   the trees and the Island are wonderful  nice job ;)    

It's amazing because I had the same idea for the canon but in top down the result was different...   using a platform scene like you did is very interesting and I really liked the scenario  with the possibility of a crash XD 

Thank you very much  :) 

Very Nice Job !

Muchas Grazias !

https://youtu.be/FoF6z5gNLKw

Thanks !

I can't wait to see your next update !

I am using only paint and gb studio 2.0

I had some difficulties for the Jump movement (I tried to modify it)

In your project it worked very well.

In my case, after modification, depending of the scene, jumping can make some bug (Luigi trapped definitively between 2 collision even if the boolean variable is true or false or in front of some ennemies...). And jump over ennemies make some issues on top down scene.

So for the jump, I will let like you did, it is better and more efficient. I just replaced the hammer by a big punch with a "pouf" sprite in order to have an attack Item colliding on ennemies and avoiding ennemies touching player (when ennemies touch player, player is hurt)

For the castle, garden and the battlefield, I was inspired first by your project and also by old top down plan view in several web sites of  SM64 game.

Very hard to reproduce that with paint and almost by unique tiles limit (192).

There, my first beta garden (don't pay attention at the monsters ...)


Hi, you inspired me a lot ! I used 2 of your game scene on my personal gb studio project.

This video shows you the first beta result :

Thanks a lot :)

Currently, simple demostration.

I am working on a SM64 -->SL8  project (Super Luigi 8 bits)

Thanks for reporting

A very bad translation from french XD 

I will correct it !