Thanks :)
Yeah I understand you so much it's so sad :(
Thanks a lot ! It was easy but very long to set up.
You need, a big background
See pictures below : every part of the background is divided in triggers.
At the beginning you insert your 9 blocks actors in the scene (limit is 10 but 1 is the reward, so you can use only 9 for the blocks).
Each time the player is in a specific place, he will activate a trigger and will thus move blocks (not all, only half the blocks, for example actors 5-6-7-8 in the top-center in pink ). In some place, a block is a simple image drawn in the background with a collision on it.
I hope that can help you (and others) to make great games !
Thanks !!!
Yeah Termina because at the beginning I made a game mixing SM64 + Majora's Mask + others games (Fr language)
See :
and this one
there was 2 level :Termina and Bob-omb Battlefield adapted for Link (Link Awakening,...)
I abandoned the project for a moment
But having the castle and seeing your project, I was inspired to make a demake of sm64
Thanks !
I can't wait to see your next update !
I am using only paint and gb studio 2.0
I had some difficulties for the Jump movement (I tried to modify it)
In your project it worked very well.
In my case, after modification, depending of the scene, jumping can make some bug (Luigi trapped definitively between 2 collision even if the boolean variable is true or false or in front of some ennemies...). And jump over ennemies make some issues on top down scene.
So for the jump, I will let like you did, it is better and more efficient. I just replaced the hammer by a big punch with a "pouf" sprite in order to have an attack Item colliding on ennemies and avoiding ennemies touching player (when ennemies touch player, player is hurt)
For the castle, garden and the battlefield, I was inspired first by your project and also by old top down plan view in several web sites of SM64 game.
Very hard to reproduce that with paint and almost by unique tiles limit (192).
There, my first beta garden (don't pay attention at the monsters ...)