The graphics were really nice, but the mouse controls really didn't feel like they fit in with the idea of a Gameboy game. Same case with the filter, it felt more like a greyscale NES game because of that. That said, it did look really nice. The game comes off as way too simplistic to be fun for very long, and also slightly unsettling, which made me assume this was the start of a fakeout horror game at first. I feel like if you were to continue this project that might be a good angle to go with.
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Planting Flowers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the secondary theme | #128 | 2.003 | 2.833 |
Graphics | #128 | 2.003 | 2.833 |
Soundtrack/SFX | #143 | 1.296 | 1.833 |
Overall | #154 | 1.508 | 2.133 |
Gameplay | #159 | 1.179 | 1.667 |
Gameboy Soul | #163 | 1.061 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice and simple, you did a good job making everything clear and readable. I do think using the mouse to control the game breaks the rules of the jam though. Maybe a better solution would have been to have a player character (Or watering can) that the player controls with the arrow keys? Would open you up to add things like obstacles for the player to avoid.
I think the shaders you used (The CRT and the chromatic abberation one) are pretty strong and distracting though. I appreciate you adding the option to turn off the static. Out of curiosity, did you use the "VHS and CRT monitor effect" by pend00 on Godot Shaders? I've used that one in a bunch of projects.
If you're interested I recommend you look at Godot's Input documentation: https://docs.godotengine.org/en/stable/tutorials/inputs/input_examples.html.
Is it only way to play this game with mouse because that would be against rules of this jam. That would be shame because your game visual is real treat. and idea is nice but its a little static. I work in Godot too and its really nice to see someone else that use it. I would like you to contact me somehow t oexplain how you made this shader.
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